Art Games
Space Invaders Act 1732
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I had no preconceptions of what an "art game" meant; in my head, I might've assumed it was something like a regular video game that was more creatively and unusually done (like Katamari Damacy or Okami, the game we discussed in class). I was very optimistic when I saw the website for re:Play, which was very stylistically done...and that could perhaps explain why I was massively underwhelmed when I started playing Space Invaders Act 1732.
The major problem I have with the game is that it is very poorly done. The graphics of the logos and the White House are ugly, pixelly, proportioned incorrectly, and have no visual connection with each other. There's also quite a few graphical glitches (at least on the Mac), and for something that is "art," I feel no immediate visceral reaction to it...it feels like it lacks intention. The gameplay is simplified to the point where it's not really even a game - there's no real goal or end, there's no danger (perhaps metaphorically, but not in the gameplay), and there's no challenge. To that extent, I really question whether or not it's considered a "game" - art or not. The only connection it has with video games really is the Space Invaders theme - which isn't properly represented in anyway. Even as an "art flash presentation", I'd still consider it underwhelming. While the political message may be worthwhile of someones attention, the connection with video games - to me - seems completely arbritrary.
ANTIWAR GAME
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After playing Space Invaders Act 1732, I have to admit it wouldn't have taken much to impress me. Regardless, ANTIWAR GAME by the amazing Future Farmers was definitely better in every aspect. The graphics are very well done, and while the gameplay was incredibly simple, there is still a point where the player is trying to figure out what to do, and steer towards a goal. It's immediately understandable - how the U.S. handles spending and foreign policy, security and media. I was much more interested in what decisions would affect the balance of popularity and business and the media, and how one choice often led to something else screwing up. Overall, because the gameplay and graphics were more engaging, I had more incentive to learn what the artist was trying to say.
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And if I were to create an art game, I think I'd do something like Centipede - where Bush is the centipede, quickly making it's way down towards you (and if he makes it down to you, you get sent to Iraq). You have to shoot through all the B.S. to get him dead/impeached, all the while spiders and other insects, like Condoleeza Rice will help Bush try to attack you.




