Computer Games: Theory and Practice – Course UDIS0601 – California College for the Arts

 

 

ANDY COX: A PERSONAL HISTORY OF VIDEO GAMES

 

 

Pinball   a game which has come full circle

 

The history of games and the history of computers

 

Bagatelle – hit balls up slope with cues into holes.

Later 18th – mid 19th Century. Popular in the Victorian era.

History at http://www.tradgames.org.uk/games/Bagatelle.htm

 

Baffle Ball 1931 – invented by David Gottlieb

Picture at http://www.pinballhistory.com/

 

Flippers 1947 – actual control over the ball in play - interactive

http://www.flipperit.net/tkalliok/flipperi/humpty_pf.jpg

 

Early 1800’s – Jacquard punch cards for weaving.

http://en.wikipedia.org/wiki/Jacquard_loom

 

1820’s – Charles Babbage – difference and analytic engines. Intended to use punch cards in the

Analytic Engine.

http://en.wikipedia.org/wiki/Charles_Babbage

 

1940’s – Colossus breaks the German code generated by the Lorenz machine. 2000 vacuum tubes.

http://en.wikipedia.org/wiki/Colossus_computer

 

1958 Willy Higginbotham’s tennis game, oscilloscope and analog computer

Show video on site: http://www.osti.gov/accomplishments/videogame.html

 

1960’s – Integrated circuits replace vacuum tubes in most computer applications, leading to

first microprocessor in 1971

 

1961 – First computer game: Spacewar, 1961, ran on PDP-1 at MIT

In 1960’s MIT, Stanford, and Utah only universities with computer monitors.

Play game at: http://lcs.www.media.mit.edu/groups/el/projects/spacewar/ DEMO

Andy Cox born in same year.

 

1967 - Ralph Baer wrote the first video game played on a television set, a game called Chase.

Ralph Baer was then part of Sanders Associates, a military electronics firm, now part of the huge UK defense contractor BAE Systems. Ralph Baer first conceived of his idea in 1951 while working for Loral, a television company. 

 

1971 – First electronic arcade game Computer Space made by Nolan Bushnell and Ted Dabney

for Nutting Associates based, on Spacewar.

http://www.klov.com/C/Computer_Space.html

 

1972 – Atari founded by Nolan Bushnell, initially operated a pinball route to make money

Pong created by Bushnell with Al Alcorn - DEMO

Sold 8000 arcade machines and made $3.2 million in 1973

http://www.klov.com/P/Pong.html

 

Show Bushnell interview (approx 30 minutes)

 

Magnavox Odyssey consol released. Sold by Nintendo in Japan. http://www.pong-story.com/odyssey.htm

 

1974-76 – first personal computers including those from Altair, IBM, and Apple

http://www.old-computers.com/museum/computer.asp?st=1&c=62

http://www.old-computers.com/museum/computer.asp?st=1&c=795

http://www.old-computers.com/museum/computer.asp?c=67

 

1976 - Break Out – Atari – Steve Jobs and Steve Wozniak involved. DEMO

 

1978 – Space Invaders – Distributed by Bally/Midway, designed by Taito of Japan. 60,000 machines

sold in one year. The game was so amazingly popular in Japan that it caused a coin shortage until

 the country's Yen supply was quadrupled.  MAME: Space Invaders DEMO

http://www.klov.com/game_detail.php?letter=S&game_id=9662

 

1979 - 1980 – Andy Cox at King’s College London using Fortran punch cards.

http://en.wikipedia.org/wiki/Image:Hollerith_card.jpg

 

1979 – Atari Asteroids DEMO

http://www.klov.com/game_detail.php?letter=A&game_id=6939

Vector screen. Vector v. raster graphics.

 

1970’s – Adventure. First interactive fiction game. Originally written in FORTAN for mainframe

computers. Devised by Will Crowther and expanded by Don Woods. DEMO

Can be downloaded here http://www.rickadams.org/adventure/e_downloads.html

Adventure’s immersive branching narrative formed basis for future games such as Myst and Half Life.

 

1983 - Star Wars. MAME DEMO

http://www.klov.com/game_detail.php?letter=S&game_id=9773

 

1984 - King’s Quest by Roberta Williams DEMO

One of the first games that combined graphics and narrative elements. First to allow character movement.

Free download from http://www.agdinteractive.com/KQ1.php

Played on Toshiba T1100 in about 1989 with black and white monitor, 20 M hard drive and 1 M ram.

http://pc-museum.com/officewing.htm

 

1989 - Sim City (online) DEMO

Simulation game, has evolved to Sim Earth and the Sims.

Play free online at http://simcity.ea.com/play/classic/index.html

 

1993 – Doom, iD games DEMO

First of the first person shooter genre, evolved from Wolfenstein 3D spawned many gory imitators

3d graphics with mapping of textures to surfaces. Feeling of limitless game space. Artificial Intelligence.

Download free shareware version from: http://www.pcgameworld.com/downloads/file.php/id/48/

Movie set for release 21 October 2005.

View the trailer http://media.filmforce.ign.com/media/490/490104/vids_1.html

 

1993 – Myst, Cyan, DEMO

Other end of the computer game spectrum. Narrative based, little randomness.

Refinement of spatial narrative structure of Adventure and King’s Quest.

 

1998 - Half Life, Valve Studios DEMO

Heir to games such as Adventure and Doom. Includes the contemporary themes of conspiracy

and genetic manipulation. Game modified to make multiplayer Counter Strike.

 

2000 – Deus X, Eidos DEMO

Contemporary themes: Anti-terrorism and conspiracy theories. Stealth plus first person

shooter. Considered one of the best games of recent times.

 

2005 - Stop Bush, Andy Cox DEMO

Artists and video games.

http://www.selectparks.net/index.php

http://radioqualia.va.com.au/replay/content.html

 

Grand Theft Auto – Vice City DEMO

Violence and video games. Open ended.

 

2005 - JFK Reloaded DEMO

Historical reconstruction and violence.

 

Snake

Video games on cell phones and other devices

 

World of Warcraft DEMO

Massively multiplayer Real Time Strategy game