December 12, 2006

Final

Stick figure and "L" shape architecture in 3D game studio
images
Exterior 1

Exterior 2

Interior

Balcony

December 4, 2006

Final project

I plan to contine with the stick game genre, using 3D game studio to build a 3D environment.

November 13, 2006

Left Behind: Eternal Forces

Left Behind: Eternal Forces is a real-time strategy game based upon the best-selling LEFT BEHIND book series created by Tim LaHaye and Jerry
the war between good and evil

· Lead the Tribulation Force from the book series , including Rayford, Chloe, Buck and Bruce against Nicolae Carpathia – the AntiChrist.

· Conduct physical & spiritual warfare : using the power of prayer to strengthen your troops in combat and wield modern military weaponry throughout the game world.

· Recover ancient scriptures and witness spectacular Angelic and Demonic activity as a direct consequence of your choices.

· Command your forces through intense battles across a breathtaking, authentic depiction of New York City .

· Control more than 30 units types - from Prayer Warrior and Hellraiser to Spies, Special Forces and Battle Tanks!

· Enjoy a robust single player experience across dozens of New York City maps in Story Mode – fighting in China Town , SoHo , Uptown and more!

· Play multiplayer games as Tribulation Force or the AntiChrist's Global Community Peacekeepers with up to eight players via LAN or over the internet!

Story line
The storyline in the game begins just after the Rapture has occurred – when all adult Christians, all infants, and many children were instantly swept home to Heaven and off the Earth by God. The remaining population – those who were left behind – are then poised to make a decision at some point. They cannot remain neutral. Their choice is to either join the AntiChrist – which is an imposturous one world government seeking peace for all of mankind, or they may join the Tribulation Force – which seeks to expose the truth and defend themselves against the forces of the AntiChrist.


controversy

Company statement
http://www.leftbehindgames.com/pages/controversy.htm

misleading info?
http://www.bloggingbaby.com/2006/10/30/video-game-where-jews-and-atheists-must-be-killed-or-converted-d/

PC Trailer

November 8, 2006

Step2play

Gymkids
http://www.gymkids.uk.com/step2play.htm

November 6, 2006

Indigo Prophecy

Indigo Prophecy layout
Download file

October 31, 2006

Golden Joystick award

The coveted Golden Joystick Awards were first held back in 1982,
This year's awards, held at London's Park Lane Hilton hotel, were voted for by more than 500,000 readers of computer and video games magazines.
Oblivion fought off competition from the likes of Call of Duty 2, Resident Evil 4, Guitar Hero, Grand Theft Auto: Liberty City Stories and Pro Evolution Soccer 5 to scoop the ultimate game accolade.
The honour for the best online game of the year went to Age of Empires III, while Grand Theft Auto: Liberty City Stories took home the online handheld game of year prize.


The winners of the 2006 Golden Joystick Awards in full are as follows:

Ultimate Game of the Year - Elder Scrolls IV: Oblivion

Editor's Game of the Year - Ghost Recon: Advanced Warfighter

Family Game Award - Nintendogs

Girls Choice Award - Nintendogs

All-Nighter Award - Pro Evolution Soccer 5

PlayStation 2 Game of the Year - Resident Evil 4

Nintendo Game of the Year - New Super Mario Brothers

Xbox Game of the Year - Elder Scrolls IV: Oblivion

PC Game of the Year - Elder Scrolls IV: Oblivion

Handheld Game of the Year - GTA: Liberty City Stories

Online Game of the Year - Age of Empires III

Soundtrack of the Year - Need for Speed: Most Wanted

Innovation Award - Xbox Live Marketplace

The One to Watch for 2007 - Sony PlayStation 3

Favourite Character Award - Lara Croft

Publisher of the Year - Electronic Arts

Retailer of the Year - Game
http://www.999today.com/games/news/story/3739.html

Elder scroll IV by Bethesda Softworks
intro

game review

Game spot
http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/review.html

October 23, 2006

Stick games

games.jpg

Criminal hide out design
View image

pivot stickfigure animator
http://www.stickpage.com/stickanimatorgameplay.shtml

stick games/movie
1. Tactical Assassin
http://freeworldgroup.com/games2/gameindex/tacticalassassin.htm
2. Brain Splatter 2 and 3. Dynasty street fight
http://www.stickpage.com/stickgames2.shtml

movie- Killing spree #6
http://www.stickpage.com/

October 16, 2006

Interactive Storytelling

According to the reading the components in Storytron that create an interactive narrative are:
Actors- characters with variety of attributes and characteristics
Verb- action that could be taken by the character
Stages-Location where action take place
Events- action taken by the character
Storytron allow the story builder to use the most likely scenario to play out a specific action. The story builder uses the components above to create a plot for the story and it allows the character to react emotionally to other character. Players are able to experience drama through the different option or possibility within the plot created by the story builder.
The Storytron focus on the event within the story and allow the player to have different dramatic option created by the story builder for the story world.
Some of the method describe in the reading are not very effective because some lack drama/plot and others are not really interactive, lacking possibility in the plot and emotional reaction in the character.
The site didn’t have a lot of information that help explain how it works, I would like to know how the characters can react to each other emotionally.

October 10, 2006

UN fight against hunger- "Food Force"

wfp107690.jpg

Food Force is created by WFP (World Food Programme) 2005 its an educational game.
The goal of the game is to teach children about hunger and humanitarian work. The game is available in seven different languages.
The game take place on a fictional island (Sheylan) which is suffering from drought and civil war. The players takes on missions to distribute food and to help the country recover and to stand on its own.

The game contains six missions:

1.Air surveillance: Locating hungry citizens in a helicopter
2.Energy pacs: Produce a balanced diet of rice, cooking oil, beans, sugar and salt within a budget of only 30 cents per day
3.Air drop: drop food supplies in a target zone, while compensating for wind direction
4.Locate and dispatch: co-ordinate supplies of purchased and donated food from around the world
5.Food run: Lead a food convoy to a depot, dealing with hazards like landmines and roadblocks
6.Future farming: Use food aid to help a village develop over 10 years, by investing it carefully for nutrition, training, schooling, "food for work" and HIV/AIDS treatment

Screen shot of mission 4
locate-and-dispatch.gif
Mission 4: Locate and dispatch
This is your challenge in Mission Four, where you’ll meet Miles, Food Force’s director of food purchasing – he’s on hand to help you with the task. The aim of the mission is to complete the logistics puzzle and fill up Sheylan’s food supply chain for the next 6 months


high score
http://www.food-force.com/index.php/game/high-scores/

http://www.un.org/apps/news/story.asp?NewsID=20197&Cr=food&Cr1=hunger

http://www.food-force.com/

October 6, 2006

AFMP

A Force More Powerful is a strategy game where the player becomes the strategist that plans for non-violent movement to accomplish goals such as: social or political changes. Through the game the player learn to think strategically to react to different situations and that each decision the player makes affect the outcome/result (chain reaction). Because this game is about using non-violent movement (avoid violence), to accomplish ones goals, using violent or illegal tactics has potential consequences. In the game the player or the movement play against the computer, the Regime.
The occurrence of violence depends on how the Regime reacts to the situation and the movements non-violent discipline. Inherently violent tactics are only available to the Regime, but some tactics used by the movement can become violent resulting in casualties and other negative effects.