The most interesting thing to me about the article was that the enemy team always looks like terrorists.
I guess it makes sense, that the game creators want the people who play to identify with the US army, and not shoot the US army. Still it's rather strange that the two sides see something differrent in each other. (IE if your avatar looked in a mirror you wouldn't see what the enemy sees.) That seems a rather poetic to me.
In a sense wargames exactly what the military commanders want because avatars are easier to dehumanize, generic. On the other hand, couch potatoes aren't going to win wars.
However this generic, kill the all the arabs kind of mentality is counterproductive training for the kind of insurgency that the army faces in Iraq. That kind of insurgency requires knowlege of Iraqi customs, language, detective work... a real understanding and care handling people that can't be gained from a game where one guns down pixelated Arabs.
What would a game as an army engineer fixing power generators be like. Or a game where one is trying to train Iraqi army recruits who don't want to show up for work. Or one in which the Americans try to play the middleman between Sunni and Shia parties. It would be near impossible to make an exciting game out of this, but as an art project it might be interesting.
I think the only way to simulate this kind of experience is through massive real life simulations like this:
http://www.economist.com/research/backgrounders/displaystory.cfm?story_id=5300181
It's amazing that the Army can launch weapons of mass destruction around the world but it can't train it's soldiers more than six words of Arabic or Pashto. Truly an unimaginitive institution.
This lack of grounding in reality exemplified by this kind of statement "dedicated young men and women, their weapons merged into an information network that enables them to cut out the cancer that threatens us all..."
The problem with games like these, and with things like global satellite tracking, is that we see so much, and we think we know so much and this digital revolution will change everything. But really there is very little person to person social understanding. Susan Sontag talks a lot about how with photographs we think we know so much because they look so real, and yet it's just visual information which may not be a very deep understanding.
But I suppose America's Army is more about recruiting dumb kids, it's only in basic training do they learn that they have to do boring things like learning arabic, and exciting things like taking bullets to the chest.
But back to the article: I also liked his comments at the end about how games have related to war. It reminded me of the Mcluhan article about the ritualized warfare that the tribes in New Guinea go through. Wouldn't it be better if we could just resolve international disputes over a game of CS?