<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
   <channel>
      <title>Makode Linde</title>
      <link>http://www.twcdc.com/makode_linde/</link>
      <description>Computer Games Theory and Practice
Califonria College of the Arts, Fall 2007, Instructor: Andy Cox</description>
      <language>en</language>
      <copyright>Copyright 2007</copyright>
      <lastBuildDate>Wed, 19 Dec 2007 20:44:53 -0800</lastBuildDate>
      <generator>http://www.sixapart.com/movabletype/</generator>
      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>Project files</title>
         <description><![CDATA[Here is my project files
<a href="http://www.twcdc.com/makode_linde/EX1.RAR">Download file</a>
]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/12/project_files.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/12/project_files.html</guid>
        
        
         <pubDate>Wed, 19 Dec 2007 20:44:53 -0800</pubDate>
      </item>
            <item>
         <title>Nuclear xmas</title>
         <description><![CDATA[Before i upload the promissed files

This is the xmasrecord i made
Nuclear Christmas

consider it a gift from me, to you and all of you friends, and their friends and so on.
Anyone may copy sample or spread this however they want to.

Track 1
Oh Goodness
<a href="http://www.twcdc.com/makode_linde/01%20Oh%20Goodness.mp3">Download file</a>
Track 2
Have yourself a merry little Ho ho ho
<a href="http://www.twcdc.com/makode_linde/02%20Have%20yourself%20a%20merry%20little%20ho-ho-ho.mp3">Download file</a>
Track 3
Gone with a tiny solar wind
<a href="http://www.twcdc.com/makode_linde/03%20Gone%20with%20a%20tiny%20solar%20wind.mp3">Download file</a>
Track 4 
Chariots in the neighbourhood, Fire!
<a href="http://www.twcdc.com/makode_linde/04%20chariots%20in%20the%20Neighbourhood_%20Fire.mp3">Download file</a>
Track 5
Atomvinterjul
<a href="http://www.twcdc.com/makode_linde/05%20Atomvinterjul.mp3">Download file</a>
Track 6
Who's this child?
<a href="http://www.twcdc.com/makode_linde/06%20whos%20this%20child%20final.mp3">Download file</a>
Track 7
Who's cross is this?
<a href="http://www.twcdc.com/makode_linde/09%20Who%27s%20Cross%20is%20this_.mp3">Download file</a>

enjoy & happy hollidays
]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/12/nuclear_xmas_1.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/12/nuclear_xmas_1.html</guid>
        
        
         <pubDate>Wed, 19 Dec 2007 18:52:20 -0800</pubDate>
      </item>
            <item>
         <title>music to my game</title>
         <description><![CDATA[<a href="http://www.twcdc.com/makode_linde/busters%20comercial.mp3">Download file</a>
]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/11/music_to_my_game.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/11/music_to_my_game.html</guid>
        
        
         <pubDate>Mon, 19 Nov 2007 14:16:30 -0800</pubDate>
      </item>
            <item>
         <title>idea for final assignment</title>
         <description><![CDATA[I want to create a night clubby labyrinth.
I nostalgically love the  graphic tacky-ness 3d game studio auto generates. However i would like to avoid that by working with a lot of darkness
<img alt="Candy%20store.jpg" src="http://www.twcdc.com/makode_linde/Candy%20store.jpg" width="1090" height="724" />


buildings like this could be attatched to a large world cube
<img alt="Hospital.jpg" src="http://www.twcdc.com/makode_linde/Hospital.jpg" width="1911" height="1263" />

<img alt="Hotel.jpg" src="http://www.twcdc.com/makode_linde/Hotel.jpg" width="1911" height="1263" />

in the maze i would like to put some of 2D party zombies. I continue to work with the characters i presented earlier. For your convenience, here presented again (in selection).
<img alt="Martin.jpg" src="http://www.twcdc.com/makode_linde/Martin.jpg" width="595" height="842" />

<img alt="Nikita.jpg" src="http://www.twcdc.com/makode_linde/Nikita.jpg" width="595" height="842" />
 
]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/11/idea_for_final_assignment.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/11/idea_for_final_assignment.html</guid>
        
        
         <pubDate>Mon, 19 Nov 2007 01:26:06 -0800</pubDate>
      </item>
            <item>
         <title>Computer Games movie eXistenZ by David Cronenberg</title>
         <description><![CDATA[Tried to find some nice clip, but i only found a bad trailer and a strange part from a Chinese restaurant (unfortunately cheesy dubbed to french, captioned in Korean)
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/k2FqGQbbP84&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/k2FqGQbbP84&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/XyylmKyhMjY&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/XyylmKyhMjY&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/11/computer_games_movie_existenz.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/11/computer_games_movie_existenz.html</guid>
        
        
         <pubDate>Fri, 02 Nov 2007 20:30:33 -0800</pubDate>
      </item>
            <item>
         <title>A force more powerfull</title>
         <description>could be much better if
• The first person feeling was enhanced.
Right now there is no feeling for who you are. I enjoy being the puppeteer.
• Dialogue based information, mixed with film clips.
If I order this old lady to start a blockade against the military base i want to see what that looks like. Not read about it in the news papers.

Let&apos;s say you walked around in (where ever you moght be) and had to meet these persons (instead of looking at them in a book). Just walking might not sound so fun, but of some reason I appreciate games where you also have to do a bit of boring things like, searching, walking, eating, sitting etc.
http://www.afmpgame.org/images/screen_city4.jpg</description>
         <link>http://www.twcdc.com/makode_linde/2007/10/a_force_more_powerfull.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/10/a_force_more_powerfull.html</guid>
        
        
         <pubDate>Wed, 10 Oct 2007 13:28:05 -0800</pubDate>
      </item>
            <item>
         <title>Game description</title>
         <description><![CDATA[with graphics
<a href="http://www.twcdc.com/makode_linde/Rainbow%20nation.pdf">Download file</a>
]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/10/game_description.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/10/game_description.html</guid>
        
        
         <pubDate>Wed, 10 Oct 2007 02:35:19 -0800</pubDate>
      </item>
            <item>
         <title></title>
         <description><![CDATA[This link (from the blog)<a href="http://www.tmpspace.com/ramdass.html">http://www.tmpspace.com/ramdass.html</a>
reminds me a lot of a experiment i made as a club projection in 2006.
The choice of using a archetypical wise, white, old man or generic, pink bipeds for the scene totally change the content. 
 
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/Bo7fqn1_je0"> </param> <embed src="http://www.youtube.com/v/Bo7fqn1_je0" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/10/this_one_should_work.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/10/this_one_should_work.html</guid>
        
        
         <pubDate>Mon, 08 Oct 2007 12:39:56 -0800</pubDate>
      </item>
            <item>
         <title>Sam and Max hit the road</title>
         <description><![CDATA[yet another brilliant Lucas arts game. The player "controls" Sam and max in movie like, very ironic and brutal senarios. Sam is the good (dog) cop and max is the blood thirsty rabbit. The absurd road trip forces you to strangle whiskey soaked kittens, blow up pappier maché dinosaurs etc. Pretty much like a absurd gangster version of quest for glory (and with the hyper user friendly interface of DOT or Indiana Jones - Faith of atlantis) among the gratest games ever made.
here is the intro
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/4yWnnk9fyJE"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4yWnnk9fyJE" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
Or a quite odd plauthrough sequence:
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/yPiidvdelR0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/yPiidvdelR0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
The silly nonsense just goes on and on, after making contacts with the aliens you have to rescue the sasquatches and so on... lol]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/09/sam_and_max_hit_the_road_1.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/09/sam_and_max_hit_the_road_1.html</guid>
        
        
         <pubDate>Sun, 30 Sep 2007 23:23:52 -0800</pubDate>
      </item>
            <item>
         <title>Highly addictive Dope wars</title>
         <description><![CDATA[<a href="http://www.twcdc.com/makode_linde/DopeWars-0.9.1.zip">Download file</a>

The free to download text-in-pop-up-window-based game is so minimalistic it makes "where in the world is carmen sandiego" look like a visual  adventure. 
The goal is to sell drugs in new york during a month. Ironically you can make a lot of money, but you can't really win. ]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/09/highly_addictive_dope_wars.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/09/highly_addictive_dope_wars.html</guid>
        
        
         <pubDate>Wed, 19 Sep 2007 01:58:10 -0800</pubDate>
      </item>
            <item>
         <title>Double Moral</title>
         <description><![CDATA[<a href="http://www.grenier-du-mac.net/copiecran/d_f/DubbelMoral.jpg">http://www.grenier-du-mac.net/copiecran/d_f/DubbelMoral.jpg</a>

The "Dubbelmoral" was a classic arcady game created by Swedish college students.
You are a student with a setup of different rpg-game similar parameters (but in this case drunkenness, wounds etc).
What makes this game funny is that  you can either sit at home getting saint-points ocr go out and get drunk and get devil-points. 
The game could go on forever and very addictive.
If you don't pee in time (or at the right place) your bladder will explode... or perhaps you will urinate on the head master.
every now and then your mother will look if you are doing your home work, if not she is sure to come out after you, shooting evil meatballs at you. If you get to drunk you risk to puke on some important professor. 
There are 3 different levels in separate windows, when you move between these you jump between the windows... that felt incredibly cool on a macintosh LC.

Since the game only worked for mac, and all the characters are icon-sized i presume that the game is a hypercard stack.
looking at "the making of myst" (how ever nerdy that might sound) i realize that Myst was a hypercard programming to... hrm.. anyway...

I enjoy the similarity between this type of icon-animatited (typically mac'ish?) games and the low-bit arcades we all cherish so much. ]]></description>
         <link>http://www.twcdc.com/makode_linde/2007/09/double_moral.html</link>
         <guid>http://www.twcdc.com/makode_linde/2007/09/double_moral.html</guid>
        
        
         <pubDate>Wed, 19 Sep 2007 01:32:21 -0800</pubDate>
      </item>
      
   </channel>
</rss>

