Different Levels of "Mimetic Reenactment"
“Does not Aristotle’s idea of drama as a mimetic reenactment and relief from our besetting pressures apply perfectly to all kinds of games and dance and fun?” (McLuhan, Marshal. Undestanding Media P.238.)
McLuhan is suggestive in his appraisal of games as “mimetic reenactment”. I am interested in developing a literacy for the different levels of mimetic reenactment a game can evoke. I don't think that all mimetic reenactment equally applies to games, theater or dance. A video game certainly does not evoke the same kind of simulation as an emotional night at the theater may. Different modes of simulation function on different levels for different people.
The issue seems to be one of form and content. Does the form of a game better evoke the content of a real life situation than the form of theater? My first thought would be that a game solicits immediate participation. After a night at the theater a person may be introspective or thoughtful about the subject of the play but will most likely forget about it in a few months. A game, which demands participation, mimics life but also demands participation from it's viewers. For this reason a game has the potential to create change in ways theater cannot.
The work of Augosto Boal is an interesting hybrid example of this. His theatrical style is a sort of game that demands the audience to reenact the reenactment.
http://en.wikipedia.org/wiki/Augusto_Boal


