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      <title>Brian Chiu</title>
      <link>http://www.twcdc.com/mod_Brian/</link>
      <description>Art 511.03 Mods and Machinima, Instructor Andy Cox, Spring 2008</description>
      <language>en</language>
      <copyright>Copyright 2008</copyright>
      <lastBuildDate>Wed, 21 May 2008 00:31:08 -0800</lastBuildDate>
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      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>Map re-edited.</title>
         <description><![CDATA[Fixed a small minor problem with a ladder.

<a href="http://www.twcdc.com/mod_Brian/testmap.zip">Here is the new file.</a>

"If at first you don't succeed, call it version 1.0."
-Anonymous
]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/05/map_reedited.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/05/map_reedited.html</guid>
        
        
         <pubDate>Wed, 21 May 2008 00:31:08 -0800</pubDate>
      </item>
            <item>
         <title>missing file</title>
         <description><![CDATA[<a href="http://www.twcdc.com/mod_Brian/testmap.bsp">forgot the bsp...</a>
]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/05/missing_file.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/05/missing_file.html</guid>
        
        
         <pubDate>Fri, 16 May 2008 15:17:42 -0800</pubDate>
      </item>
            <item>
         <title>Supplemental entry</title>
         <description>Additional things I learned when making the map consisted of usage of prefabs, the creation of breakable walls/glass, and how to use the copy and paste efficiently. I tried to make a simple elevator but due to time constraints, was unable to. 

This differs from my idea because it is only 2 stories with a roof, instead of 3 stories and an inaccessible roof. I wanted to also create an outer walkway that is similar to a catwalk, but did not get the chance to. Overall there are many things that one can do in this maze but i wonder how it will turn out with more than one person?

</description>
         <link>http://www.twcdc.com/mod_Brian/2008/05/supplemental_entry.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/05/supplemental_entry.html</guid>
        
        
         <pubDate>Fri, 16 May 2008 12:54:56 -0800</pubDate>
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            <item>
         <title>Maze File</title>
         <description><![CDATA[<a href="http://www.twcdc.com/mod_Brian/testmap.zip">Here it is!</a> <br>
Enjoy!


Place in ur \%userfolder%\sourcesdk_content\hl2mp\mapsrc in order to play it!

]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/05/maze_file.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/05/maze_file.html</guid>
        
        
         <pubDate>Fri, 16 May 2008 12:50:21 -0800</pubDate>
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            <item>
         <title>hammer screenshot</title>
         <description><![CDATA[this was from earlier today
<img alt="quick-hammer-ss.jpg" src="http://www.twcdc.com/mod_Brian/quick-hammer-ss.jpg" width="337" height="324" /><br>

and this one was later
<img alt="quick-hammer-ss2.jpg" src="http://www.twcdc.com/mod_Brian/quick-hammer-ss2.jpg" width="331" height="324" /><br>

I think this is pretty much all i'm going to do.

]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/05/hammer_screenshot.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/05/hammer_screenshot.html</guid>
        
        
         <pubDate>Fri, 16 May 2008 12:46:57 -0800</pubDate>
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            <item>
         <title>What I have learned doing my final project</title>
         <description><![CDATA[My project is pretty much on key with what my original proposal was. The big difference is, rather than having a goal to reach the center, it simply is a killbox maze. Some things that were unforeseen in the designing, was destructible walls everywhere. Some players whom feel claustrophobic, could simply destroy most of their surrounding, leaving but an empty room with no cover. This was found to be effective because of the tight spacing I created.  Ideally, the maze would be bigger to accommodate smoother traveling conditions. Overall, I'm pleased with my work, despite it's incompleteness. I would however still like to complete it simply to have it available. Perhaps it could be something that many people might like and want to play or even modify. Here's to <a href="http://www.twcdc.com/mod_Brian/TestmapMaze.zip">high hopes. </a>

As for what I've learned from this project: Go for something beyond what you can achieve even if it's impossible.  Despite my incomplete map, I'm glad I came this far on creating it, because it's quite an experience to see what you've done in action. 
]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/05/what_i_have_learned_doing_my_f.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/05/what_i_have_learned_doing_my_f.html</guid>
        
        
         <pubDate>Fri, 16 May 2008 05:11:14 -0800</pubDate>
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            <item>
         <title>References</title>
         <description><![CDATA[I forgot to put this up earlier in the week, but here are some links to some references I looked into before I started designing and making my map.

First I went to the quick and dirty Wikipedia.com

<a href="http://en.wikipedia.org/wiki/Maze">http://en.wikipedia.org/wiki/Maze</a>
<a href="http://en.wikipedia.org/wiki/Labyrinth">http://en.wikipedia.org/wiki/Labyrinth</a>


Here I learned what the differences are in a maze and labyrinth. A maze is a more complex structure, which is harder to escape, where as a labyrinth possesses almost one path, that dauntingly creates a shape and/or image.

It is from this, that I gathered that I would rather prefer to make a maze rather than to make a labyrinth.

Looking online for more sites, I came across these two: 

<a href="http://www.astrolog.org/labyrnth/algrithm.htm">http://www.astrolog.org/labyrnth/algrithm.htm</a>
<a href="http://www.amazeingart.com/maze-faqs/draw-mazes.html">http://www.amazeingart.com/maze-faqs/draw-mazes.html</a>

Here is where i learned the technical terms and how to even create a maze for use.

<img alt="draw-mazes1.png" src="http://www.twcdc.com/mod_Brian/draw-mazes1.png" width="131" height="150" /> <br>
<img alt="draw-mazes-2.png" src="http://www.twcdc.com/mod_Brian/draw-mazes-2.png" width="200" height="86" /><br>
<img alt="draw-mazes-3.png" src="http://www.twcdc.com/mod_Brian/draw-mazes-3.png" width="281" height="199" /><br>
<img alt="draw-mazes-4.png" src="http://www.twcdc.com/mod_Brian/draw-mazes-4.png" width="400" height="152" />

Here is what I have thus far.

<img alt="ss1.jpg" src="http://www.twcdc.com/mod_Brian/ss1.jpg" width="312" height="306" /><br>
<img alt="ss2.jpg" src="http://www.twcdc.com/mod_Brian/ss2.jpg" width="370" height="325" /><br>
<img alt="ss3.jpg" src="http://www.twcdc.com/mod_Brian/ss3.jpg" width="391" height="325" />
<br>


At this point I believe I could say that I've bitten off a lot more than I can "chew". I definitely hit some snags during this whole final project, but the biggest problem is the lack of time with an adequate computer in order to create this map.  My dependence on the "Computer" in the lab is what lead to my downfall. Had I more time with a computer that can run hammer and Deathmatch at my disposal without any problems, I would definitely have finished this with a much better polished piece.




]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/05/references.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/05/references.html</guid>
        
        
         <pubDate>Fri, 16 May 2008 04:08:01 -0800</pubDate>
      </item>
            <item>
         <title>Concept Write-up</title>
         <description>1. Concept
My main idea is to have player(s) inside of a 3d Maze that is multi-layered with different rooms to explore. I chose to do this because the main idea is not many people have actually been in one, and can be quite confusing. I find this interesting because I wonder if people will figure out how to get to the center of my diabolical maze. To make this idea as simple as I can while making it quite complex is to limit the amount of textures I use, and only use simple shapes in complicated ways. My final product will be a multiplayer deathmatch map that takes the players into a 3d maze. I will document the level from a perspective outside and inside the maze.  It is up to the players (up to 16) to see what it is like inside with no escape.

2. Technical
-This is based on the Half-life 2 Deathmatch.  I will be using hammer predominately and after learning how to make textures for the map, I will be able to make any texture I want for the level. I have done research on maze making and labyrinth designs, along with constructing a concept sketch using Adobe Illustrator to further my ideas by making a hard copy to follow. Also, I&apos;ve researched hallway size and breakable walls/glass for further factors in fun. I foresee that I will probably not have enough time to make all parts of the labyrinth work, but even if I create one floor, I feel it will be a great experience for everyone to check out.

3. Schedule
May 2: Created and tested my first room of 27 to make sure everything is the right size as well as in workin order. Complete my rough outline of my map to follow while constructing the map. Haven&apos;t figured out how to make destroyed wall respawn. 
May: 9: :Finish creating at least 20 rooms.  Hopefully I will be able to copy and paste most room while changing the geographic layout. May consider making most wall destroyable, in order to make the map more interesting (but they will have A LOT of hit points).
May 16: Finish up with whatever rooms, and bug test it with a friend. Then record on fraps while making a quickview of what it looks like.  And turn it in??</description>
         <link>http://www.twcdc.com/mod_Brian/2008/05/concept_writeup.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/05/concept_writeup.html</guid>
        
        
         <pubDate>Tue, 06 May 2008 02:13:07 -0800</pubDate>
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            <item>
         <title>Final Project in the works.</title>
         <description><![CDATA[In class Friday, I completed my outline/rough of what I want my room to look like. 
<a href="http://www.twcdc.com/mod_Brian/Mods%20Final%20Project.pdf">Download file</a> to see it.

Today, I didnt' get to spend all that much time in the class to work on it because of Danny's Commemorative event, but I did get a chance to do some testing and working with Hammer editor. I was able to make one room w/ lighting, but within a skybox, it seemed to take a lot of memory/time to load, so i might have to get rid of the skybox. but we'll see.  No screenshots yet, but perhaps next time.
]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/05/final_project_in_the_works.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/05/final_project_in_the_works.html</guid>
        
        
         <pubDate>Sun, 04 May 2008 01:46:32 -0800</pubDate>
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            <item>
         <title>Catching up</title>
         <description>Today I worked a bit on my final project idea after doing some research on labyrinths and mazes.  The idea I&apos;m working on is to be played in deathmatch where the players fight to attain the center prize in in a cubed 3d maze. Sketching and concepting took most of my time today. will post Screen shots and files later.</description>
         <link>http://www.twcdc.com/mod_Brian/2008/04/catching_up.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/04/catching_up.html</guid>
        
        
         <pubDate>Fri, 25 Apr 2008 15:33:44 -0800</pubDate>
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            <item>
         <title>Model Files!</title>
         <description><![CDATA[<a href="http://www.twcdc.com/mod_Brian/modelfiles.zip">Download file</a>

The model files necessary to see my character model]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/04/model_files.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/04/model_files.html</guid>
        
        
         <pubDate>Fri, 04 Apr 2008 15:33:13 -0800</pubDate>
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         <title>ScreenShot of my model</title>
         <description><![CDATA[<a href="http://www.twcdc.com/mod_Brian/dm_steamlab0000.html" onclick="window.open('http://www.twcdc.com/mod_Brian/dm_steamlab0000.html','popup','width=400,height=300,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a>

Thought the model is not all that great, it was imported into the game at least.

]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/04/screenshot_of_my_model.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/04/screenshot_of_my_model.html</guid>
        
        
         <pubDate>Fri, 04 Apr 2008 15:09:42 -0800</pubDate>
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            <item>
         <title>Mod Idea</title>
         <description>One Mod idea that I&apos;d like to do myself is to do someone walking up in the mourning. 

Noise Blairs.
Eyes open.
Alarm clock is going off.
location: in bed.
Turn off alarm clock.
Slow Movement.
Togglable enviroment (TV, Lights, radio, etc.)
Bathroom + Mirror:
and in the mirror stand someone unhuman like.
End Game.

Dream or reality?

What do you think?</description>
         <link>http://www.twcdc.com/mod_Brian/2008/03/mod_idea.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/03/mod_idea.html</guid>
        
        
         <pubDate>Thu, 13 Mar 2008 02:15:44 -0800</pubDate>
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            <item>
         <title>Death Match: Face/Off</title>
         <description><![CDATA[<a href="http://www.twcdc.com/mod_Brian/dm_killbox_final0003.html" onclick="window.open('http://www.twcdc.com/mod_Brian/dm_killbox_final0003.html','popup','width=800,height=600,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">Click</a> to see my imported face mod.
]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/03/death_match_faceoff.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/03/death_match_faceoff.html</guid>
        
        
         <pubDate>Fri, 07 Mar 2008 14:05:11 -0800</pubDate>
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         <title>multiplayer screenshot update</title>
         <description><![CDATA[<a href="http://www.twcdc.com/mod_Brian/myroom_test0000.html" onclick="window.open('http://www.twcdc.com/mod_Brian/myroom_test0000.html','popup','width=800,height=600,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">Click Here</a> to see my Half Life 2 Deathmatch Room (hallway, really).
]]></description>
         <link>http://www.twcdc.com/mod_Brian/2008/03/multiplayer_screenshot_update.html</link>
         <guid>http://www.twcdc.com/mod_Brian/2008/03/multiplayer_screenshot_update.html</guid>
        
        
         <pubDate>Fri, 07 Mar 2008 09:05:08 -0800</pubDate>
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