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   <title>Mods and Machinima</title>
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   <id>tag:www.twcdc.com,2008:/mods//63</id>
   <updated>2008-01-19T06:56:00Z</updated>
   <subtitle>Art 511-03, San Francisco State University, Spring 2008, Instructor: Andy Cox</subtitle>
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<entry>
   <title></title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/3008/01/post.html" />
   <id>tag:www.twcdc.com,3008:/mods//63.935</id>
   
   <published>1969-12-31T23:59:59Z</published>
   <updated>2008-01-19T06:56:00Z</updated>
   
   <summary></summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[<img alt="mods_machinima_flyer_web.jpg" src="http://www.twcdc.com/mods/mods_machinima_flyer_web.jpg" width="480" height="371" />
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</entry>
<entry>
   <title>Reminder - Final Project Requirements and PIZZA</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/05/reminder_final_project_require.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1279</id>
   
   <published>2008-05-15T07:19:28Z</published>
   <updated>2008-05-15T07:30:23Z</updated>
   
   <summary>By noon this Friday, the following need to be completed: 1. Upload your video to the class area on YouTube and include a link on your blog. 2. Blog at least three (3) screenshots of your project. The screenshots should...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[By noon this Friday, the following need to be completed:

1. Upload your video to the class area on YouTube and include a link on your blog.

2. Blog at least three (3) screenshots of your project. The screenshots should be posted as popups with a resolution of at least 800 x 600 pixels. Also include one image in the body of the blog (max width 480 pixels).

3. Blog descriptions of: a) How and why your project differed (if at all) from your original proposal, and b) Any lessons learnt from your project that you can share with the class and the wider mod community. 

We will view projects starting lunchtime Friday. Also be prepared to verbally describd the items in 3. above.

<strong>********PIZZA!!! I'M BUYING PIZZA FOR LUNCH ON FRIDAY*******</strong>]]>
      
   </content>
</entry>
<entry>
   <title>Deathmatch Memory Error Solution</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/05/deathmatch_memory_error_soluti.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1274</id>
   
   <published>2008-05-09T23:30:26Z</published>
   <updated>2008-05-09T23:30:56Z</updated>
   
   <summary>http://www.techspot.com/vb/all/windows/t-18030-Memory-problem-in-Half-Life-2.html...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[<a href="http://www.techspot.com/vb/all/windows/t-18030-Memory-problem-in-Half-Life-2.html">http://www.techspot.com/vb/all/windows/t-18030-Memory-problem-in-Half-Life-2.html</a>]]>
      
   </content>
</entry>
<entry>
   <title>IMPORTANT ADMINISTRATIVE MATTERS</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/05/important_administrative_matte.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1268</id>
   
   <published>2008-05-09T16:28:06Z</published>
   <updated>2008-05-09T16:29:36Z</updated>
   
   <summary>- Instructor Evaluations due by May 16 - Course Fee Delinquency...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      - Instructor Evaluations due by May 16
- Course Fee Delinquency 
      
   </content>
</entry>
<entry>
   <title>Final list of assignments</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/05/final_list_of_assignments.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1251</id>
   
   <published>2008-05-02T21:25:32Z</published>
   <updated>2008-05-02T23:36:53Z</updated>
   
   <summary>COMPLETE MISCELLANEOUS IN-CLASS TUTORIALS 25% - In XSI complete the cat head and lamp animation and upload .exp files.5% - In XSI make timebomb and import into Half Life 2, blog screenshots.10% - In Hammer, build a Deathmatch room and...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      COMPLETE MISCELLANEOUS IN-CLASS TUTORIALS 25%
- In XSI complete the cat head and lamp animation and upload .exp files.5%
- In XSI make timebomb and import into Half Life 2, blog screenshots.10%
- In Hammer, build a Deathmatch room and blog at least one screenshot.5%
- Faceposer tutorial and upload video to class YouTube site. 5%

CUSTOM CHARACTERS IN DEATHMATCH 25%
- Make face texture for Deathmatch and blog face texture and in-game screenshots. 10%
- Create a custom model from scratch and import into Deathmatch, blog screenshots, and upload zipped hl2mp\materials folders 15%.

READ AND BLOG RESPONSE 20%
- Read Introduction to Videogames and Art and blog. 3%
- Blog at least one screenshot from Half Life 2 and discuss narrative. 3%
- Read Games - The Extensions of Man and blog. 3%
- Blog a description of a Source game mod or machinima and blog. 2%
- Read The Game Design Sequence and blog. 3%
- Read interview with Tobias Bernstrup and blog idea for art mod or machinima. 3%
- Read High Performance Play: The Making of Machinima. Watch one of the pieces and blog review. 3%

FINAL PROJECT 30%
- Blog project description. 5%
- Blog a description of progress and screenshots at least weekly (min 3 blog posts). Upload to class. 5% 
- Prepare 5 min max mod/machinima piece and upload to class YouTube site. 20%

      
   </content>
</entry>
<entry>
   <title>FINAL End of Semester Schedule</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/final_end_of_semester_schedule.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1250</id>
   
   <published>2008-04-29T23:08:29Z</published>
   <updated>2008-04-29T23:12:22Z</updated>
   
   <summary>As discussed in class Friday, May 2 - work on final projects in class (unless you&apos;ve agreed alternative arrangements with me). Blog progress. Friday May 9 - work on final projects in class (unless you&apos;ve agreed alternative arrangements with me)....</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      As discussed in class

Friday, May 2 - work on final projects in class (unless you&apos;ve agreed alternative arrangements with me). Blog progress.

Friday May 9 - work on final projects in class (unless you&apos;ve agreed alternative arrangements with me). Blog progress.

Friday May 16 (morning class only) - present final projects, wrap up and debrief.

All final videos must be uploaded to the class&apos;s YouTube site.
      
   </content>
</entry>
<entry>
   <title>Pakrat embeds custom content in map files</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/pakrat_embeds_custom_content_i.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1248</id>
   
   <published>2008-04-26T00:09:13Z</published>
   <updated>2008-04-26T00:14:02Z</updated>
   
   <summary>The best way to distribute custom content (models, sounds, textures, etc) is to package them with the map file using a program called Pakrat (free). When downloaded the custom content will be placed in the correct folders on the client...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[The best way to distribute custom content (models, sounds, textures, etc) is to package them with the map file using a program called Pakrat (free). When downloaded the custom content will be placed in the correct folders on the client machine.

<a href="http://www.geocities.com/cofrdrbob/pakrat.html">http://www.geocities.com/cofrdrbob/pakrat.html</a>]]>
      
   </content>
</entry>
<entry>
   <title>Level Clearance Dimensions</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/level_clearance_dimensions.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1239</id>
   
   <published>2008-04-25T20:29:20Z</published>
   <updated>2008-04-25T20:35:03Z</updated>
   
   <summary>The linked image shows clearance dimensions for player characters in Hammer, e.g. minimum door height and maximum step height. View image Image courtesy Noesis Interactive....</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[The linked image shows clearance dimensions for player characters in Hammer, e.g. minimum door height and maximum step height.

<a href="http://www.twcdc.com/mods/hammer_min_dimensions.html" onclick="window.open('http://www.twcdc.com/mods/hammer_min_dimensions.html','popup','width=805,height=611,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a>

Image courtesy Noesis Interactive.]]>
      
   </content>
</entry>
<entry>
   <title>Miscellaneous Source Engine Tips</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/miscellaneous_source_engine_ti.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1233</id>
   
   <published>2008-04-25T07:47:41Z</published>
   <updated>2008-06-15T16:41:02Z</updated>
   
   <summary>- Triggering sounds is similar to triggering faceposer scenes http://www.fpsbanana.com/tuts/2935 - Console Commands (CVARS) A complete list: http://developer.valvesoftware.com/wiki/Console_Command_List In-game bring up the consol by hitting the ~ key. To access commands enter: sv_cheats 1 To remove the HUD the weapon...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[- Triggering sounds is similar to triggering faceposer scenes
<a href="http://www.fpsbanana.com/tuts/2935">http://www.fpsbanana.com/tuts/2935</a>

- Console Commands (CVARS)

A complete list: 
<a href="http://developer.valvesoftware.com/wiki/Console_Command_List">http://developer.valvesoftware.com/wiki/Console_Command_List</a>

In-game bring up the consol by hitting the ~ key.

To access commands enter: sv_cheats 1

To remove the HUD the weapon view and the crosshairs (<u>useful for machinima</u>)
r_drawviewmodel 0
cl_drawhud 0
crosshair 0 

To show the wireframe rendering
mat_wireframe 1

To display in the consol the material under the crosshairs
mat_crosshair

To display the level with flat rendering (and an instant modern art piece)
mat_drawflat 1


- Mac the Ripper for extracting content from DVDs
<a href="http://www.mactheripper.org/">http://www.mactheripper.org/</a>

- GCFScape for extracting game content (models, textures, sounds, etc)
<a href="http://nemesis.thewavelength.net/index.php?p=26">http://nemesis.thewavelength.net/index.php?p=26</a>



]]>
      
   </content>
</entry>
<entry>
   <title>END OF SEMESTER SCHEDULE</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/last_class_is_friday_may_9.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1230</id>
   
   <published>2008-04-24T06:43:42Z</published>
   <updated>2008-04-24T17:33:16Z</updated>
   
   <summary>Looking at the Academic Calender it appears that finals start on Saturday May 17. We could therefore theoretically fit in a class on Friday May 16. I propose a morning only class for presentation of final projects and wrap up....</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      Looking at the Academic Calender it appears that finals start on Saturday May 17. We could therefore theoretically fit in a class on Friday May 16. I propose a morning only class for presentation of final projects and wrap up. This would give you three full days to complete your projects and to catch up with other work. We will discuss in class this Friday.

      
   </content>
</entry>
<entry>
   <title>Making Primitive Shapes in Hammer</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/making_primitive_shapes_in_ham.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1222</id>
   
   <published>2008-04-23T07:06:51Z</published>
   <updated>2008-04-24T01:37:47Z</updated>
   
   <summary>You can make arches, cylinders, spheres, toruses, spikes and wedges directly in Hammer. Here&apos;s how.... Select the block tool on the left-hand side. On the right-hand side of the application locate the Category options. Under Object: select the primitive shape...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[You can make arches, cylinders, spheres, toruses, spikes and wedges directly in Hammer. Here's how....

Select the block tool on the left-hand side.
<img alt="block_tool.gif" src="http://www.twcdc.com/mods/block_tool.gif" width="48" height="44" />

On the right-hand side of the application locate the Category options.
<img alt="category_dropdown.gif" src="http://www.twcdc.com/mods/category_dropdown.gif" width="152" height="201" />

Under Object: select the primitive shape required. Complete any requierd options, e.g. for the sphere select the number of faces.

Now, with the mouse in a 2D window, drag to create a block. [Note: at this stage the shape will just be a block -- you will not see a sphere for examle.] Once you have the block size you want hit ENTER and the primitiave shape will appear. For the arch and the torus after pressing ENTER a window will appear with additional shape options.

<img alt="sphere.gif" src="http://www.twcdc.com/mods/sphere.gif" width="213" height="178" />



]]>
      
   </content>
</entry>
<entry>
   <title>End of History wav</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/end_of_history_wav.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1220</id>
   
   <published>2008-04-18T23:49:16Z</published>
   <updated>2008-04-18T23:50:28Z</updated>
   
   <summary>Download wav file...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[<a href="http://www.twcdc.com/mods/end_of_history.wav">Download wav file</a>
]]>
      
   </content>
</entry>
<entry>
   <title>Class on YouTube</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/class_on_youtube.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1218</id>
   
   <published>2008-04-18T22:50:04Z</published>
   <updated>2008-04-18T22:53:06Z</updated>
   
   <summary>username: sfsumods pword: gman follow the youtube guidance for file formats and size http://www.google.com/support/youtube/bin/answer.py?answer=57924&amp;topic=10525...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[username: sfsumods
pword: gman

follow the youtube guidance for file formats and size
<a href="http://www.google.com/support/youtube/bin/answer.py?answer=57924&topic=10525">http://www.google.com/support/youtube/bin/answer.py?answer=57924&topic=10525</a>]]>
      
   </content>
</entry>
<entry>
   <title>How to reskin HL2 models</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/how_to_reskin_hl2_models.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1216</id>
   
   <published>2008-04-18T20:21:27Z</published>
   <updated>2008-04-18T20:26:12Z</updated>
   
   <summary>This is the procedure for completely reskinnning an hl2 character: http://www.hl2world.com/wiki/index.php/Reskinning_Models You will need a tool called GCFScape to extract the hl2 character models from Valve&apos;s compressed GCF format. http://nemesis.thewavelength.net/index.php?p=25...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[This is the procedure for completely reskinnning an hl2 character:
<a href="http://www.hl2world.com/wiki/index.php/Reskinning_Models">http://www.hl2world.com/wiki/index.php/Reskinning_Models</a>

You will need a tool called GCFScape to extract the hl2 character models from Valve's compressed GCF format. 
<a href="http://nemesis.thewavelength.net/index.php?p=25">http://nemesis.thewavelength.net/index.php?p=25</a>]]>
      
   </content>
</entry>
<entry>
   <title>Animated Textures and Surveillance Cameras</title>
   <link rel="alternate" type="text/html" href="http://www.twcdc.com/mods/2008/04/animated_textures_and_surveila.html" />
   <id>tag:www.twcdc.com,2008:/mods//63.1215</id>
   
   <published>2008-04-18T20:16:58Z</published>
   <updated>2008-04-18T20:27:09Z</updated>
   
   <summary>How to make an animated texture: http://www.hl2world.com/wiki/index.php/AnimatedTextures How to set up a surveillance camera and monitor: http://www.snarkpit.net/editing.php?page=tutorials&amp;game=HL2&amp;id=125...</summary>
   <author>
      <name>Andy Cox</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.twcdc.com/mods/">
      <![CDATA[How to make an animated texture:
<a href="http://www.hl2world.com/wiki/index.php/AnimatedTextures">http://www.hl2world.com/wiki/index.php/AnimatedTextures</a>

How to set up a surveillance camera and monitor:
<a href="http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=125">http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=125</a>]]>
      
   </content>
</entry>

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