/* ============================================================================== black shadow ============================================================================== */ $modelname shadow\man_hl2_rig.mdl $cdmaterials models\shadow\ //start eye/face data $eyeposition 0 0 70 // head controllers $attachment "eyes" "ValveBiped.Bip01_Head1" -0.0454 -3.2682 67.3843 absolute $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.50 0.10 rotate 0 -80 -90 $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0 90 90 $model msc "man_hl2_rig.smd"{ $include "../../bodyrules_xsi.qci" } //end eye/face data $surfaceprop "rubber" $bbox -13 -13 0 13 13 72 $mostlyopaque $include "../../standardhierarchy.qci" $include "../../standardikchains.qci" $alwayscollapse "Male_01" $alwayscollapse "XSISceneRoot" $proceduralbones "../../male.vrd" $include "../commonbones.qci" $includemodel humans/male_shared.mdl $includemodel humans/male_ss.mdl $includemodel humans/male_gestures.mdl $includemodel humans/male_postures.mdl $pushd "../" $include "../hitbox.qci" $include "../ragdoll.qci" $popd