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December 10, 2007

Final Blog

my%20%20game.bmp

Here is a snapshot of my final game.


For my final I intended to have a Mario-like game where you enter a world and collect objects for points. I started off really good finding a tutorial to help me with this task when it turned out to be outdated. In trying to translate the outdated tutorial to an updated version, I found lots of little tricks in 3D Games Studio that would make the game more exciting. There was a lighted lift, smog, and short circuit that I used in my final game.

The effect that I focused most of my energy on was the level change. I searched all over the community online to find something that would be able to help me but since I am unfamiliar with most of the terminology and subjects, I did not understand what they were saying. I finally figured out how to make the level change through interpreting the HELP provided by the 3DGS.

As you can see above, this is what my game looks like when you are playing it. I chose this because I wanted to play with the lighting a bit and see how I can enhance the new effects that I learned. I made the game into a dream-like sequence where you start off in a dark smog-filled
room and make your way to find this lighted up box. When you finally reach it, you enter the box and its world. The level change happens as you enter the box.

Above all, I learned the program more and also as long as you keep playing with the program and start learning the terminology, the program will get a lot easier. The tutorials can only go so far if you are unfamiliar with the scripts. I think that if you really want to learn how to make awesome games with really nice features, the scripts are the best thing to be familiar with.


Attached is the zip file to all of the files that I used for the final.

Download file

About December 2007

This page contains all entries posted to Sandra Lopez in December 2007. They are listed from oldest to newest.

November 2007 is the previous archive.

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