Interesting for a bit. Gets a little boring but I enjoyed the visuals.
Relating this video to the abstraction article...
Scott Mcloud quotes,"The cartoon in a vacuum into which our identity and awareness are pulled, an empty shell that we inhabit which enables us to travel to another realm. we dont just observe the cartoon, we become it." Now i do believe that happens in every game that we play that we get into.
article- Abstraction, then can become an aid to identification, rather than something that alienates.
I could see a poorly made game making the player feel alienated. If they can't figure out the controls and they can't go anywhere. But lets say your a blob flying in the air and things are flying at you and you have tasks to try and dodge them, then capture them. The whole game could be made very simple with simple visuals and this blob doesn't have a background of who or what it is accept for the fact its suppose to capture the things flying in the air. I think the player would become so engaged and there determination would kick in that they wouldnt know what they are or who they are but just what they are suppose to do and that would be there identity; showing that abstraction can become an aid to identification.
Take for instance this game that is posted, it is very abstract, very simple but good use of color. The point of the game is very boring but still it conveys the idea that abstraction can be an aid to identification; because when your playing it, you have a point, to fight the other goo, when you start playing you are this blob but it doesn't have a background of who or what it is you just dive into the "art of war" in the most mild manner in this game.