Main

Presentations Archives

September 16, 2006

Nintendo / Miyamoto / Donkey Kong

- Nintendo founded 1889 in Kyoto. Only made playing cards to about 1970's when diversified into toys. In mid 70's moved into arcade games.

225px-Nintendo_office.jpg

- The legendary Shigeru Miyamoto employed in 1977, with a degree in industrial design.

shigeru_miyamoto.jpg

- Nintendo's early 1980's arcade games included Radarscope (1980) and Donkey Kong (1981), designed by Miyamoto

200px-Donkey_Konk_Game.gif

- Some consider Donkey Kong to be the first video game with any significant narrative content. (see Chapter 3, Power Up - How Japanese Video Games Gave the World an Extra Life by Chris Kohler)
- Donkey Kong introduced Jump Man who went on to become Mario.

- Nintendo's first console release in 1983
- Called Nintendo Family Computer (Famicom) in Japan

175px-Famicom_controllers.jpg

- Released with ports of three of Nintendo's arcade hits - Donkey Kong, Donkey Kong Jr. and Popeye.


Download Donkey Kong ROM for MAME

September 19, 2006

The Origins of the First Person Shooter

Some threads in the origins of first person shooter games. There are many more.

Renaissance Perspective

durer_perspective.jpg

visual_cone.jpg

Photography

nicephore_niepce_1826.jpg

Subjective Cinema

lady_lake_gun.jpg
The Lady in the Lake, 1947, watch clips

According to Galloway, subjective shots used in four general instances:
- Mental Affect, e.g. intoxication
- Detachment or distancing, e.g. disembodiment in Being John Malkovich
- Criminals and monsters, e.g. Alien

alien_first_person.jpg

Alien, 1979, watch trailer
Lambert scene


- Machinic vision, e.g. Terminator and Robocop

t2_biker_bar.jpg
Terminator 2, 1991, watch biker bar scene

Military and Flight Simulation

a321_simulator.jpg
A321 Flight Simulator

The Institute for Creative Technologies - killing people one video game at a time

Computer Technology

Xerox_Alto.jpg
Xerox Alto, 1973

Processor speed over time - Moore's Law

Vector Mathematics

image076.jpg
view frustrum

Coordinate systems 17th century - Descartes. Vector mathematics beginning of the 19th century.

In later 80's and early 90's John Carmack spearheaded many developments in 3D computer graphics such as binary space partitioning used in Doom.

doom.jpg
Doom, 1993

About Presentations

This page contains an archive of all entries posted to Computer Games Theory and Practice in the Presentations category. They are listed from oldest to newest.

Assignments is the previous category.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.31