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A Force More Powerful

A Force More Powerful is a game which uses the idea of peaceful revolt rather than violence. I feel it's a very different kind of game from America's Army. Although, both have certain rules and rely on strategy, the basic intent of the game is different. America's Army, because it deals with the army, automatically deals with "good" vs "bad," us vs them, and killing people. However, the U.S. Army does attempt to add more to the game by forcing players to pass multiple training sessions before actually playing the game.

AFMP seems to be more strategy-based. The game encourages people to plan ahead and think, rather than just react to the situation. It encourages people of all different backgrounds by designing it for people with little or no previous gaming experience. It also allows many different people to play by ensuring that the software is compatible with most computer hardware.

The game gets its challenges from factors that affect us in the real world. The tactics used are very much like tactics protestors use such as: fundraising, protests, strikes, and civil disobedience. By being in charge, the player selects which groups will take parts in certain areas of protest, but also has to decide on which strategy is the most beneficial to the characters in game. While the player is able to control the movement of their own people, each of the actions they take, the opposing force (the computer) will respond with "necessary" actions.

This game allows people to think carefully, to create strategies, instead of just acting in the moment. Since it is a simulation of very realistic events that could potentially take place, it allows people to see beforehand, what their actions might result in.

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Comments (1)

Andy:

What do you think of the game now you have played it?

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This page contains a single entry from the blog posted on October 9, 2006 9:32 AM.

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