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Storytron - Interactive Storytelling by Chris Crawford

The first thing I noticed with the website is that there were no examples of game play. Although the site talks a lot about what the game is meant to do, it never really displays what this game is like. Images would have helped me to understand what kind of game this is. At this point, I'm unsure if this is a game based on text, or if it actually has graphical images.

In the article we read, Chris Crawford talks about how some similar storytelling games lack drama and options for the player, but there are certain limitations that must be laid down because the game can only store so much information. Whatever is programmed into the game is all that the player has as far as options. With games, naturally, if it hasn't been programmed into the game, you can't do it.

Lastly, if the game must be "programmed" or created by the player, then it's really more like "create your own story" rather than adding your own twists and changes to an existing story, as he states on the site. The site asks, "ave you ever wanted to try to jump right into a story and speak to the people in it? Have you thought about playing the protagonist, letting your feelings and imagination steer the story in new, creative directions?" But by giving the story so much fexibility, the person is, in essence, creating their own story rather than meeting the characters of an existing story or changing the outcome of the story. It almost sounds as though the game is more like work (creating a game for yourself) rather than playing along in a game.

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Comments (1)

Andy:

Good analysis. I think it will be very interesting to see what (if anything) is produced by the software. I agree that it could be kind of like work to have to shape the story. Which brings up the question: why do we need "interactive" storytelling on a computer? It seems, like video, that we could end up with lots of rather boring material glutting the web. A little like Borges' Library of Babel - every story that has ever been written and could ever be written - an infinity of narratives. I think the article is good in that it raises these questions. And, who knows, Chris Crawford is a smart guy.......

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