This book seems like it would be really interesting in terms of the class in that it explores the worlds that games create. It seems that examining the endless possibilities in game design in reference to what has been created is an important study from numerous perspective.
http://www.spacetimeplay.org/
Edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger
"SPACE TIME PLAY" IS A JOURNEY
THROUGH THE PAST, PRESENT
AND POTENTIAL SPACES OF
COMPUTER AND VIDEO GAMES.
Have you ever wondered what's behind a perfect Tetris-wall?
Have you ever freed a 3D world from terrorists?
Have you ever made polygon friends in networked fantasy realms?
And do you know what happens when these games never end?
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The richly illustrated texts in "Space Time Play" cover a wide range of gamespaces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of ludic space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools.
"Space Time Play" is not just meant for architects, designers and gamers, but for all those who take an interest in the culture of digital games and the spaces within and modeled after them. Let's play!
Comments (2)
This looks interesting. Thanks for bringing to my attention.
Posted by Andy Cox | September 25, 2007 11:56 PM
Posted on September 25, 2007 23:56
This looks interesting. Thanks for bringing to my attention.
(Again - no need to paste the article, just provide a link and some commentary.)
Posted by Andy Cox | September 25, 2007 11:57 PM
Posted on September 25, 2007 23:57