I will be working with Marc on the Sims piece (which he describes in excellent detail in his blog). We will be having one person, the player, conducting the movements of the avatars of a nuclear family, as in the game. Since the setting will be the Nave, the props will be minimal, but the we will be attempting to adhere to the game. Outside disruptions, such as robbers, natural disasters, and neighbors, will be outside stimulus, as in the game.
Comments (1)
see my comments / questions on Marc's blog
Posted by Andy Cox | November 18, 2007 9:32 PM
Posted on November 18, 2007 21:32