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AFMP Critique

afmp1.jpg


I realize that the game is not about graphics, animation, movie sequences or any other eye-candy gamers expect. However, the game could use a facelift, and by facelift, I mean, a new UI. A tutorial would also be helpful! The reading is heavy. Perhaps information could be displayed to the user as he plays. After he chooses the head of his organization, the computer could prompt him for his next move.

I did not play much, but the game lacks appeal. The initial response to playing is a mixture of confusion, boredom, and eye fatigue.


afmp2.jpg


The desk top/note book page information display seems dated, though the music is credited from 2005! The game could take cues from other strategy and military games by providing an easy first "level," a tutorial, or even a gameplay demo as a video. The ridiculous amount of text could be simplified and the icons could us refinement as well. The sketchbook style graphics and Sim-City landscape are both disappointing and distracting. The overall theme, however, is quite interesting and has a lot of potential.

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This page contains a single entry from the blog posted on October 10, 2007 1:25 PM.

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