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The Game Design Sequence - Super Secret Summarized Sauce

Six main points to be taken from "The Game Design Sequence" from Chris Crawford's "The Art of Game Design".

1. Design on an ultimate goal that you want to attain, then choose an appropriate topic in order to make it happen.
2. Preparation through research and brainstorm: Take the time to research the topic and think thoroughly about the goal, research, and topics; and how they will weave together into an awesome game.
3. The design process consists of three sub-structures: I/O structures (User interface), Game Stucture (level designs and gameplay), and Program Stucture (Putting it all together).
4. Evaluate the entire design to see if its a desirable game, and thus deciding its future (Proceed or abort)
5. Pre-programming to programming. As always prepare yourself to program. In the end, it will save you more time than you now and take the time to program every bit well. (Check by play testing it!)
6. Publishing. Brace yourself as you are putting yourself out there naked. Take the comments from an objective stand point because they're all not worth reading. Be proud you made it thus far.

My note: Thought the reading was great. Send me to more like this.

Comments (1)

Andy Cox:

I'm glad you liked the reading. You summarized it well.

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