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Concept Write-up

1. Concept
My main idea is to have player(s) inside of a 3d Maze that is multi-layered with different rooms to explore. I chose to do this because the main idea is not many people have actually been in one, and can be quite confusing. I find this interesting because I wonder if people will figure out how to get to the center of my diabolical maze. To make this idea as simple as I can while making it quite complex is to limit the amount of textures I use, and only use simple shapes in complicated ways. My final product will be a multiplayer deathmatch map that takes the players into a 3d maze. I will document the level from a perspective outside and inside the maze. It is up to the players (up to 16) to see what it is like inside with no escape.

2. Technical
-This is based on the Half-life 2 Deathmatch. I will be using hammer predominately and after learning how to make textures for the map, I will be able to make any texture I want for the level. I have done research on maze making and labyrinth designs, along with constructing a concept sketch using Adobe Illustrator to further my ideas by making a hard copy to follow. Also, I've researched hallway size and breakable walls/glass for further factors in fun. I foresee that I will probably not have enough time to make all parts of the labyrinth work, but even if I create one floor, I feel it will be a great experience for everyone to check out.

3. Schedule
May 2: Created and tested my first room of 27 to make sure everything is the right size as well as in workin order. Complete my rough outline of my map to follow while constructing the map. Haven't figured out how to make destroyed wall respawn.
May: 9: :Finish creating at least 20 rooms. Hopefully I will be able to copy and paste most room while changing the geographic layout. May consider making most wall destroyable, in order to make the map more interesting (but they will have A LOT of hit points).
May 16: Finish up with whatever rooms, and bug test it with a friend. Then record on fraps while making a quickview of what it looks like. And turn it in??

Comments (1)

Andy:

Concept: it would be good to include some of the research you did on labyrinths and mazes and how your design evolved from that research. Pictures of historical mazes would be useful too. Overall, this is a good project idea. You are changing the Deathmatch game by adding a goal (reach the center) on top of the usual shoout 'em up stuff.

Technical: I don't think you will be able to respawn walls. To me, it makes more logical sense for a wall not to respawn in the round if it has been destroyed by a player. You will have to adjust game play to suit. I came across a tutorial for a collapsing ceiling in case you were planning that: http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=207

Schedule: Friday, May 16 is morning class only for presentations. Your work needs to be finished before then. Focus on the main ideas behind your level.

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