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What I have learned doing my final project

My project is pretty much on key with what my original proposal was. The big difference is, rather than having a goal to reach the center, it simply is a killbox maze. Some things that were unforeseen in the designing, was destructible walls everywhere. Some players whom feel claustrophobic, could simply destroy most of their surrounding, leaving but an empty room with no cover. This was found to be effective because of the tight spacing I created. Ideally, the maze would be bigger to accommodate smoother traveling conditions. Overall, I'm pleased with my work, despite it's incompleteness. I would however still like to complete it simply to have it available. Perhaps it could be something that many people might like and want to play or even modify. Here's to high hopes.

As for what I've learned from this project: Go for something beyond what you can achieve even if it's impossible. Despite my incomplete map, I'm glad I came this far on creating it, because it's quite an experience to see what you've done in action.

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This page contains a single entry from the blog posted on May 16, 2008 5:11 AM.

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