1. Concept
- What element is the main focus of this mod or machinima?
The main focus of this mod is to make a demo level for an idea I have for a full length game
that takes the player on a detailed adventure into the world of recreational drugs(including
use, manufacture, sale, etc) and follows the characters arc from being a low level drug dealer
to becoming a drug kingpin. For the demo level I will create a few tasks that the character
has to complete in order to push the story forward.
- What interests you about the element you have chosen?
I am interested in leaning and implementing "if--then" style functionality in Hammer, so that
the story telling and adventure elements of the demo level will be interactive.
- How will you abstract this main element?
Don't plan on much abstraction. The hope is that it is pretty straight foreward--a small, but
fully working demo for a game idea.
- What simplifications will you make?
The "if-then" functionality will be simple, such a brining an physics object to a trigger near a
character, or pressing a button, etc. that will cause something to happen, such us unlocking
a door, etc. so that the character can move forward in the level
- What will be your final "product" (note: everyone must produce video documentation of the project whether or not the project is a game or a machinima)
The final product, as previously stated will be a fully functioning playable hl2 mod that is a
demo for a drugged out recreational drug dealing game.
2. Technical
- On what game will this mod or machinima be be based?
The mod will be based on Half Life 2, but I will make some custom physics models of my
own, and also download character models and other decorative models from the internet, so
that I can make the level resemble the HL2 universe as little as possible and more like
something set in a contemporary place and time.
- Which techniques will you use from those learnt in class?
Custom model creation, hammer level creation, faceposer scene creation....all of them
hopefully and a whole lot more!
- Which new techniques will you need to research and implement?
"If-then" style functionality in hammer, more advanced triggering of multiple events, other
general intermediate to advanced hammer techniques to make the demo more functional
and more narrative than what we have learned in class.
- What technical problems do you foresee?
None. I plan to conquer all technical problem, or at least find creative solution to ones that
do arise.
3. Schedule
Because of a change in my employment status, I will be required to work on Fridays and will
miss the last few weeks of class. I will do all of the project at home in my spare time. I plan
to read tutorials, watch tutorial videos, pretty much anything that I can come across to find
out as much info that I can about hammer level creation and functionality.
Here are the blueprints of the demo level that I have drawn up--a dance club, laying out some of the "if-thens" that I would like to impliment.
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