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March 2008 Archives

March 1, 2008

Problem with Testing Levels

disconnected.jpg

Help!!!

Every time I test out a level design from Hammer, this pops up after about 30 seconds (and quits back to the main menu). I'm not sure how to get past this issue. Any suggestions?

March 7, 2008

Headcrab Circus

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Yes, my pretties... obey me!

I was experimenting with lighting and AI for most of this week. I still don't really understand how to apply AI to the NPC's. I hope we go over that. I would also like to go over how to set up an actual multiplayer game with our custom levels.

March 8, 2008

I Digitize, Therefore I Am

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My facemap

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My Avatar

Well, here I am. I thought it came out really good. It took me almost five hours to put together the comp of all the pictures in Photoshop because of my facial hair. But, in the end I think it added another layer of personality to the facemap... it was well worth the extra effort.

March 14, 2008

Let's Get This Party Started

Party Time!

The Half-Life world is a dark and serious place... most of the time. What I want to do is to bring out the fun and humor in this game and turn it into a party game. For example, I want to replace enemy npc's with pinatas that spill candy instead of blood. Instead of guns making their normal sound effects they would make "noise maker" sounds. Grenades would also explode with colorful confetti.


Shoot 'em Up!


Another idea I have is to create an old fashion shooting gallery like the ones you used to see in arcades. The player would be stationary except for aiming. the stage would be set up in front of him/her and the targets would move horizontally across the stage. Shooting the targets would yield points, whether positive or negative according to what is hit. Once the ammo clip is spent, the round ends.

About March 2008

This page contains all entries posted to Chris Selig in March 2008. They are listed from oldest to newest.

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