Old School Made New
Idea: Design and create a multiplayer level pack
for Half-Life 2: Deathmatch. Recreate first person shooter multiplayer levels
using Hammer. Games sampled from would include: Doom, Quake, Goldeneye, Perfect
Dark, Halo (1), and others to be determined. The number of levels would depend
on the amount of time allowed.
Concept:
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Mod
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I have many fond memories of playing older first person
shooters with my little brothers and my friends growing up. Bringing them back
into this new generation of technology would be fun and challenging.
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Any technical aspects of a level, such as doors that
open and close upon user input, that are beyond my programming ability will
have to be redesigned to accommodate my skill level.
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My final product will be a package of levels that
resemble as closely as possible the classic multiplayer level designs of the
before-mentioned titles. The video will be from the perspective of a 3rd
person camera that follows the player (me) around the level, demonstrating the
various design aspects. Although I would like to leave time for the whole class
to test the levels on the last day of class.
Technical:
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This mod will be built using HL2: Episode 1 (SDK) for
HL2: Deathmatch. It will be based on several games as was already mentioned
above.
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I will utilize skills learned in XSI, Hammer, and
Photoshop to create the levels with accurate representations of objects, dimensions, and
textures.
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Using primitives other than cubes within Hammer will be
required for some of the level designs. I will need to work on learning to use
those. Also I will have to learn how to successfully import and object into
Hammer from XSI.
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If I cannot import models from XSI I will have to build
them within Hammer or utilize any available prefabs.
Schedule:
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Friday April, 25th:
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Complete concepts and test importing models.
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Compile an archive of reference material for
levels.
·
Build test level within Hammer to try out
models, textures, spacial dimensions, and cameras.
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Friday May 2nd:
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I will not be attending class (ask Danny).
·
Have completed most basic level designs:
primitive structures, item/weapon placement, spawn points, and proper
dimensions.
·
Start to work on textures and basic programming
(doors, lights, special effects, etc.)
Sketches
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Original Layout
Original Island
Original Structure
(sorry about the layout mistakes, I tried to do this blog in html... i need practice)