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Project Proposal

Old School Made New

Idea: Design and create a multiplayer level pack for Half-Life 2: Deathmatch. Recreate first person shooter multiplayer levels using Hammer. Games sampled from would include: Doom, Quake, Goldeneye, Perfect Dark, Halo (1), and others to be determined. The number of levels would depend on the amount of time allowed.

 

          

Concept:

-          Mod

-          I have many fond memories of playing older first person shooters with my little brothers and my friends growing up. Bringing them back into this new generation of technology would be fun and challenging.

-          Any technical aspects of a level, such as doors that open and close upon user input, that are beyond my programming ability will have to be redesigned to accommodate my skill level.

-          My final product will be a package of levels that resemble as closely as possible the classic multiplayer level designs of the before-mentioned titles. The video will be from the perspective of a 3rd person camera that follows the player (me) around the level, demonstrating the various design aspects. Although I would like to leave time for the whole class to test the levels on the last day of class.

          

Technical:

-          This mod will be built using HL2: Episode 1 (SDK) for HL2: Deathmatch. It will be based on several games as was already mentioned above.

-          I will utilize skills learned in XSI, Hammer, and Photoshop to create the levels with accurate representations of objects, dimensions, and textures.

-          Using primitives other than cubes within Hammer will be required for some of the level designs. I will need to work on learning to use those. Also I will have to learn how to successfully import and object into Hammer from XSI.

-

If I cannot import models from XSI I will have to build
them within Hammer or utilize any available prefabs.



          

Schedule:

-          Friday April, 25th:

·         Complete concepts and test importing models.

·         Compile an archive of reference material for levels.

·         Build test level within Hammer to try out models, textures, spacial dimensions, and cameras.

-         

Friday May 2nd:

·         I will not be attending class (ask Danny).

·         Have completed most basic level designs: primitive structures, item/weapon placement, spawn points, and proper dimensions.

·        

Start to work on textures and basic programming
(doors, lights, special effects, etc.)



          

Sketches

-          Original Layout
Original Island
Original Structure


(sorry about the layout mistakes, I tried to do this blog in html... i need practice)

Comments (1)

Andy:

I like the idea of bringing other classic shooters into the mix as an historical comment. From your description, however, this sounds like a huge amount of work just to do one of these levels, let alone a pack of them. (Unless I'm misunderstanding what you're attempting.)

Think F.A.S.T, especially the S(implify) part. What about something like having the games you mention being displayed on minitors in the game? Perhaps being "played" by HL2 characters in a game cafe? Just a random thought to try to focus, abstract, and simplity your ideas. Think of other ways to evoke the games rather than creating whole levels.

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