Old School Made New
So at this point I have altered my final expectations for the final project: instead of attempting to design and create multiple levels for deathmatch, I will concentrate on a single one. I chose to go with a level that was originally in Halo as "Wizard" and later redesigned for Halo 2 as "Warlock." It's general layout is a generic symmetrical multiplayer map with four distinctive bases. What makes this level special is the many lines of sight that allow players to target opponents from almost anywhere on the map. Strategic use of cover, height, and the teleporters is vital for success in this map. It will be interesting to see if this translates into Half-Life 2: Deathmatch, after all, the master chief has abilities that the characters in HL do not.


The inclination of the ramp will be 45 degrees.

I haven't decided on specific details yet.
Comments (1)
Some nice sketches, thanks for posting.
Posted by Andy | April 29, 2008 10:29 PM
Posted on April 29, 2008 22:29