Main | The cat and the lamp »

HL2 - Entry 1

hl2screen.jpg

Half Life 2 (HL2), unlike a movie or a book, possesses a non-linear narrative. Movies or books (with the exception of those neat "Choose Your Own Adventure" stories), have linear narratives, that is, the story will play out in a specified way. The nature of HL2 is that of an interactive media; the game is capable of accepting my input, and allowing me to influence the narrative in a way that reflects my actions.

Comments (1)

Andy Cox:

You raise some interesting points, but did you mean ".....possesses an interactive narrative."? I do not believe that HL2 responds to my actions in a way that will change the global story, although they will affect what happens on a local level. There are many examples of books and movies that are more non-linear than video games, e.g. Italo Calvino's On a winter's night a traveler, the I Ching, Nabokov's Pale Fire, the movie Memento, et. Perhaps the video game with the most non-linear narrative is the Indigo Prohpecy.

Post a comment

About

This page contains a single entry from the blog posted on February 1, 2008 11:49 AM.

The next post in this blog is The cat and the lamp.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.31