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The Art of Computer Game Design by Chris Crawford Chapter 5, a summary

Game Design Sequence in Five Convenient Points

1) Choose a goal and a topic

Your goal as a game designer, decide what kind of emotions and feelings your game will evoke. Once that is set, choose a topic.

2) Research and preparation
Once you have your topic, research it. Don't write any code yet, just do research on the topic. Assess the topic, is it fun/interesting enough to make a game about? what are good/bad points about the topic?

3) Enter the design phase
teste test

4) Do the preprogramming phase
text text

5) Now start programming!
test text

5) Get the game playtested
have people play the game and give feedback. Make changes based on feedback if you'd like.

Comments (1)

Andy Cox:

Do you agree with this sequence? Why not start by playing with the technology, for example?

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