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Final Project Idea: Machinima Madness!

I've decided, I want to do a Machinima, rather than a game mod.
I'm going to try to create custom objects, models, and possibly levels, and use Garry's Mod as a platform for executing said machinima.

garrys.jpg
quality machinima starts with quality actors


Anticipating Problems: I know I will run into problems during the making of this machinima, so it will be good to think of possible problems I will bump into that will hinder, or slow down, my process.

1) Getting custom textures + models + levels to show up in Garry's Mod
2) Will "these" computers have the processing power to record scenes for the machninima?
3) I've had a bad history with getting custom models to work in game (the dynamite)
4) Finding actors, voice actors, as well as a personal assistant.


Identifying Options/Solutions: I've to get my character to show up in Garry's mod. Something was wrong with the texture and it showed up in game, totally invisible. WHAT DO I DO?!

1) Keep trying. The model worked fine, I just need to get the texture to show.
2) I could do a test run next class, with fraps.
3) This could be something my team mate could do. Anyone want to work on my machinima team?
4) Find classmates/friends/enemies willing to do voice acting or as a "puppet master."


Planning Ahead: How am I going to finish this on time? Or more importantly, how will I finish this and still keep my sanity?

I could make a schedule, but its not something I usually do. Honestly, I'm just going to work hard, but trying not to stress myself out too much.

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This page contains a single entry from the blog posted on April 9, 2008 12:38 PM.

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