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Indigo Prophecy

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(Opening Cinematic) - Looks very much like the intro to a film

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(cinematic sequence) - Flashback!
This game is about an average guy who has to solve an at times disturbing murder mystery that he himself committed. However, you also play two NYPD cops who only know that this guy killed someone and they have to bring him to justice. You're helping two sides that are both intentionally and unintentionally working against each other. Unique Huh? This game has one of the deepest stories I have seen in a game for the past few years. Most video games have story lines that are almost as bad as pornography. The way you move around in the world is unique but more mundane than in most new games. There is no technique besides the 'Simon Says' parts. In many other games there is actual skill involved with the interface. For example, aiming precisely, or jumping at the exact right time. Anyone who has played games in the past 10 years can easily do the Simon Says parts first try. This tweaky gameplay is not missed in this game however because the choices you make are paramount. Its like saying the wrong thing to a girl the first time you talk.
Although the story is great (for a game) I would not want to just watch this story because the stories plot is based on you making the decisions. It is more like a choose your own adventure book (except you can't cheat as easily).
The menus and tutorial show the cinema theme of this game. I thought it was interesting that they did this but i feel like they didn't really need it. It is a bad movie, but a great adventure game. I would rather watch a movie with real actors then sub par graphics. I feel like they are shooting themselves in the foot by having it seem like a movie. Their inspiration could be cinema but they should have left it on their inspirational image boards and sketches and not in the final product.

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This page contains a single entry from the blog posted on October 29, 2007 1:15 PM.

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