Main | Wednesday Show-n-Tell: Spore »

Abstraction...

An ascpect of abstraction--as the author points out--is that it forces the player's mind to complete or imagine game details... much like how a good book demostrates how delightful one's imagination is. Because imagination seems to be primarily visual, visual mediums like movies and video games give your mind little space. How can a visual medium attractively give space for the imagination? Also, how can perceptual abstraction be a stimulate the way words or concepts are to the imagination? Once I see an image I hold it in my mind... when a read a description of an image my corresponding visuals are completely fluid.

TrackBack

TrackBack URL for this entry:
http://www.twcdc.com/cgi-bin/mt/mt-tb.cgi/43

Comments (1)

Andy Cox:

Interesting. Is abstraction, then something between writing and realistic visual representation? Although I think there is a lot of scope for the use of abstraction in the video game, I don't know whether games like Donkey Kong are good examples of it. Because the graphics are primitive (abstract?) I don't find myself filling in lots of details. I just see a pixelated character running up some pixelated girders dodging pixelated barrels trying to save my pixelated girlfriend.

Post a comment

About

This page contains a single entry from the blog posted on September 18, 2006 3:05 PM.

The next post in this blog is Wednesday Show-n-Tell: Spore.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.31