I really like this game. Maybe there's something to the non-linearity idea that was mentioned in the "Ergodic Literature" reader. The aspect of changing characters in the middle of the game is interesting but I believe the "selecting" of one of the options above the scenes is very engaging. I'm not sure yet if the story have a different outcome depending on the options chosen but it definitely gives your mind a different way to process the information.
I think it is more successful than its predecessors[zelda, etc] because of its cinematic characteristics: soundtrack, effects, "camera" movement. The screenshots I chose are as follows:

This shot is a good example of the game's ambiance that is quite successful in projecting the story..

...while this example shows the game's attempt of multiplicity of scenarios.
Comments (1)
OK. You could expand on the relation of this game to the idea of ergodic literature. To what extent is it an example of ergodic literature as it is defined by Aarseth?
Posted by Andy Cox | 2007年12月03日 10:19
Posted on 2007年12月03日 10:19