In briefly researching serious games, I found that these games are based on real life situations and are used as a training or teaching tool. A game like the SIMS wouldn't be a serious game because it does not reflect on real life where the consequences are enforced. In thinking about what I would want a serious game to be as a teaching tool, a game that reflects the experience of living on your own. It would be targeted toward high schoolers to get them to have an idea of what they need to do to prepare for the real world. It would simulate different events that happen in everyday life. For example, they would need to apply for a job, then they would receive a paycheck. They would need to decide what they use the money for, new outfit or go grocery shopping. Depending on their decisions, the game would give reactions. Another example would be if they didn't pay their phone bill, and bought something else, their phone would be cut off.
Comments (1)
...or it could also give them advice on how to organize demonstrations, hack the media, etc ;-)
Posted by Andy Cox | December 3, 2007 10:36 AM
Posted on December 3, 2007 10:36