Indigo Prophecy seems to be a third person puzzle/investigation type of game, with a bit of first person cut scenes here and there. The game play seems to be very interactive... and can keep you on the edge of your seat. The technology incorporated in this game is nothing fancy, but it does it's job. Most movements and decisions made on the game, can be explained as life-like... since they're based on correct mouse movements, speed, reaction time, memory, etc... For instance, if you wanted to sit down... moving the mouse in a downwards motion will allow the character in the game to sit(only where sitting is allowed), or if you wanted to open up the drawer to the left instead of right, you would move the mouse in a leftward position. Reaction time and cleverness is also key in this game, since thousands of questions are asked and thousands of movements are made with only a very limited amount of time... making the wisest decision usually results in a better character status/mood.
The story starts off in a restroom stall at a local diner where a man named "Lucas" finds himself being possessed by some sort of unknown force. While being possessed and uncontrollably tweaking out in the stall, Lucas began carving strange symbols onto his forearm. After a few minutes of tearing up his forearms... Lucas began to creep out of the stall to find a man washing his hands at the restroom sink. At the moment Lucas was still under control by the strange force... and unknowingly Lucas approaches the man and begins to stab him various times around the heart area. Shortly after killing the man Lucas snaps out of the lucrative state to find a dead man beneath him. At the time Lucas had no idea of what just happened, and this is when the story mode switches into game play mode.This is also when Tyler and Carla was introduced into the game, these guys are detectives who work at the local police station.. they showed up at the crime scene to investigate the murder. From this point on the player takes control of the game, with options of controlling Lucas, Tyler, or Carla.... and the ending results of the game is determined by what decisions are made by the player.
I really enjoyed the game because of its open-endedness, every time i play the game i would find different results... and would find newer things that i had not noticed before. This game really reminded me of those adventure books or games where the player or reader gets to choose the next move... resulting in a different ending everytime.

example of choosing your path...
Comments (1)
A nice summary. I'm glad you enjoyed the game. How does the interactivity (choices) make the story more compelling? Just something to think about.
Posted by Andy Cox | November 17, 2007 8:37 PM
Posted on November 17, 2007 20:37