December 14, 2007

final project

Branding - - Logitech
Product - Full swivel pc gaming controller concept

I am an industrial design major so i thought that designing a gaming contrller would best fit my interest, and would spark some creative juices in me.

Initially i was interested in creating a universal gaming controller, but after further research i found it difficult to create a controller with a button interface that could be universal (playstation uses symbols, xbox uses xyab, etc...). So then i decided to look into a multifunctional controller, one that can do maneuvers, swivels, turns, tugs, etc... That's when i came up with the idea for my final. I took the most important little details/features/functions from different controllers (joystik, steering wheel, basic contrller, etc...) and fused it into one simple product.

I used Alias Studiotools to model the controller and sketching, and the layout was done in photoshop.

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November 24, 2007

final project.

I was thinking about doing a game controller. Maybe a universal one that will be compatible with many different consoles.

November 21, 2007

check this, light saber!

http://www.engadget.com/2007/11/21/wii-light-sword-brings-out-the-skywalker-in-you/

found it on engadget today, pretty interesting.

October 29, 2007

Indigo Prophecy

Indigo Prophecy seems to be a third person puzzle/investigation type of game, with a bit of first person cut scenes here and there. The game play seems to be very interactive... and can keep you on the edge of your seat. The technology incorporated in this game is nothing fancy, but it does it's job. Most movements and decisions made on the game, can be explained as life-like... since they're based on correct mouse movements, speed, reaction time, memory, etc... For instance, if you wanted to sit down... moving the mouse in a downwards motion will allow the character in the game to sit(only where sitting is allowed), or if you wanted to open up the drawer to the left instead of right, you would move the mouse in a leftward position. Reaction time and cleverness is also key in this game, since thousands of questions are asked and thousands of movements are made with only a very limited amount of time... making the wisest decision usually results in a better character status/mood.

The story starts off in a restroom stall at a local diner where a man named "Lucas" finds himself being possessed by some sort of unknown force. While being possessed and uncontrollably tweaking out in the stall, Lucas began carving strange symbols onto his forearm. After a few minutes of tearing up his forearms... Lucas began to creep out of the stall to find a man washing his hands at the restroom sink. At the moment Lucas was still under control by the strange force... and unknowingly Lucas approaches the man and begins to stab him various times around the heart area. Shortly after killing the man Lucas snaps out of the lucrative state to find a dead man beneath him. At the time Lucas had no idea of what just happened, and this is when the story mode switches into game play mode.This is also when Tyler and Carla was introduced into the game, these guys are detectives who work at the local police station.. they showed up at the crime scene to investigate the murder. From this point on the player takes control of the game, with options of controlling Lucas, Tyler, or Carla.... and the ending results of the game is determined by what decisions are made by the player.

I really enjoyed the game because of its open-endedness, every time i play the game i would find different results... and would find newer things that i had not noticed before. This game really reminded me of those adventure books or games where the player or reader gets to choose the next move... resulting in a different ending everytime.

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example of choosing your path...

October 10, 2007

AFMP!

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I played this game like i would have played Grand Theft Auto.. Playing it the correct way wouldn't have been half as fun... i had to work with what i had.

October 8, 2007

entertainment as you learn to type faster

http://www.crazymonkeygames.com/QWERTY-Warriors-2.html

My brother introduced me to this game a few days ago, and I've been hooked ever since. It's a really neat flash based game that is really entertaining... and will boost up your typing level! I love how the game was designed, very simple yet very educational.

October 1, 2007

Military games.


I have a friend who joined the marines a few years back.. he was the type of guy who would always be into shooting/violent video games. Before joining the force he was stoked about joining the army, but since he first started serving in Iraq things have changed drastically... and from what i was told.. he really regrets it! I'm pretty sure shooting/violent games had some effects on his decision making process when joining the marines.

September 26, 2007

PSone emulated onto PSP

http://youtube.com/watch?v=86szS-wXcI0
"A hacker called "AhMan" has created a software mod that enables two PSPs to play PSOne games over an adhoc WiFi connection"

September 24, 2007

HalfLife II

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I thougt HalfLife 2 was an awesome game. It's a bit different from other first person shooters i've played... lessed based on slaughtering and gore... more based on storyline. I also thought of half life 2 as a beautiful game, packed with action as well as beautiful scenery/art work. I included some random screen shots of scenery. The shots were taken at an ugly area(acidic waste land)... but was designed so well that it made the wastelands look beautiful.

Overall the shooting/movement is pretty basic and strait forward. I found the crouching and jumping on this game alot easier than Americas Army. The graphics were sweeter too!

September 17, 2007

Wiii for senior citizens!

Check out this article!
http://www.thesun.co.uk/article/0,,2007420867,00.html