« September 2007 | Main | November 2007 »

October 2007 Archives

October 1, 2007

Military games.


I have a friend who joined the marines a few years back.. he was the type of guy who would always be into shooting/violent video games. Before joining the force he was stoked about joining the army, but since he first started serving in Iraq things have changed drastically... and from what i was told.. he really regrets it! I'm pretty sure shooting/violent games had some effects on his decision making process when joining the marines.

October 8, 2007

entertainment as you learn to type faster

http://www.crazymonkeygames.com/QWERTY-Warriors-2.html

My brother introduced me to this game a few days ago, and I've been hooked ever since. It's a really neat flash based game that is really entertaining... and will boost up your typing level! I love how the game was designed, very simple yet very educational.

October 10, 2007

AFMP!

asdfasdf.jpg

I played this game like i would have played Grand Theft Auto.. Playing it the correct way wouldn't have been half as fun... i had to work with what i had.

October 29, 2007

Indigo Prophecy

Indigo Prophecy seems to be a third person puzzle/investigation type of game, with a bit of first person cut scenes here and there. The game play seems to be very interactive... and can keep you on the edge of your seat. The technology incorporated in this game is nothing fancy, but it does it's job. Most movements and decisions made on the game, can be explained as life-like... since they're based on correct mouse movements, speed, reaction time, memory, etc... For instance, if you wanted to sit down... moving the mouse in a downwards motion will allow the character in the game to sit(only where sitting is allowed), or if you wanted to open up the drawer to the left instead of right, you would move the mouse in a leftward position. Reaction time and cleverness is also key in this game, since thousands of questions are asked and thousands of movements are made with only a very limited amount of time... making the wisest decision usually results in a better character status/mood.

The story starts off in a restroom stall at a local diner where a man named "Lucas" finds himself being possessed by some sort of unknown force. While being possessed and uncontrollably tweaking out in the stall, Lucas began carving strange symbols onto his forearm. After a few minutes of tearing up his forearms... Lucas began to creep out of the stall to find a man washing his hands at the restroom sink. At the moment Lucas was still under control by the strange force... and unknowingly Lucas approaches the man and begins to stab him various times around the heart area. Shortly after killing the man Lucas snaps out of the lucrative state to find a dead man beneath him. At the time Lucas had no idea of what just happened, and this is when the story mode switches into game play mode.This is also when Tyler and Carla was introduced into the game, these guys are detectives who work at the local police station.. they showed up at the crime scene to investigate the murder. From this point on the player takes control of the game, with options of controlling Lucas, Tyler, or Carla.... and the ending results of the game is determined by what decisions are made by the player.

I really enjoyed the game because of its open-endedness, every time i play the game i would find different results... and would find newer things that i had not noticed before. This game really reminded me of those adventure books or games where the player or reader gets to choose the next move... resulting in a different ending everytime.

office.jpg
example of choosing your path...

About October 2007

This page contains all entries posted to Anh Nguyen in October 2007. They are listed from oldest to newest.

September 2007 is the previous archive.

November 2007 is the next archive.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.31