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indigo prophecy

Everything from the introduction to the ending of the game is extremely intriguing. The storyline is interesting and never boring. I could see this as a movie and as a book. It is adventurous, horror filled, creepy, and enticing. I'd actually almost prefer it as a movie or book than a video game, only because I cannot get past the first scene and I understand that I would need to spend much more time on it to really get the feel of the controls. This game makes you go crazy. I can get the dead body to the toilet but I cant seem to drop him, I believe I did it once and then of course I couldn't do something else. Just because I couldn't get past the first round doesn't mean I can't appreciate the video game for what it is. It's clear what the designers where trying to do. They wanted to make an action filled game that has the indepth plot like a movie has. You become this character and live there life with these insane obstacles of running away from the cops and trying to figure out something supernatural because you know your innocent. The designers didn't stop there. You have multiple characters you can play, 3 others. Not only to get a different perspective but you have to see all there important roles in order to win the game. You get to undertstand there stress levels and anxiety. It is like being in a movie but you control how you react to everything and go through the obstacles and almost feel the kind of stress that the character does.

The visuals are great in the game, after I had gotten so frustrated with playing the game I moved on to utube. You see every fight and action filled drawn out scene. Incredibly detailed filled that makes it like a movie. They added every aspect of a hollywood film. Flashbacks, love story, running away from something, trying to attain something, it does not get dull. They just need to work on the controls.
fight scene

last chapter

Comments (2)

Andy Cox:

A good analysis. How would clicking through a story make it more interesting than watching a movie? (I don't know the answer)

Andy Cox:

A good analysis. How could clicking through a story make it more interesting than watching a movie? (See Cybertext for ideas.)

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