Pictures of powerpoint emailed.
CASLETA
Welcome to the world of Casleta. The setting is a large castle on an island. As a player you start out at the bottom of the castle in the basement/ jail chamber. Within this castle I created there are many rooms that can lead you astray or to saving the good kingdoms. In certain rooms there are torture chambers which may kill you or simply slow you down. There are hanging boxes that trap you, a pulley system which stemmed from the medieval times; it pulls you hands and feet at the same time. You can also be hanged. You can be caught by the guards or the evil kings. Within this castle there are many worlds within. As you walk through rooms you will be lead to another castle and possibly to your death. You have many enemies that pop out of no where. They can be invisible and then they will show themselves when they strike. You have weapons that work for you and against you. Such as red and green glowing keys. The green help you. The red help you for a bit and then turn into your enemy. Pay attention because they start out as green and then they will catch you. You can kill all your enemies and take over there outfit and you can pretend to be them. If you do this it only lasts so long before you turn back into yourself and you can get caught. The benefits of you doing this you can talk with other guards and get clues to what the evil scheme is and how you can save the good kingdoms.
I was spatially aware when creating the rooms and landscapes. I wanted them to be half realistic and half video game like. To give you a more realistic feel but yet you are still playing a video game. To also give you an interesting play space.
The games I took from-
indigo prophecy
golden eye
Icon-(japanese game)..could be wrong how you spell it..