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October 2007 Archives

October 3, 2007

Art to Kill the Mass Slaves

I more or less didnt find subversive articles or games, but rather got in touch with the aspect and use of subversive art.
Environmental issues take precedent for Soto, who is concerned with conflict of humans trying to harness, or take advantage of nature. His paintings exude this tension, as robotic creatures duel, organic tentacles and flower bouquets thrive, and black smog looms amidst floating, ominous skulls.

This artist, Jeff Soto, does politically charged subversive art and takes a beautiful stab at politics.

http://jonathanlevinegallery.com/?method=Exhibit.ExhibitDescriptionPast&ExhibitID=4E38F81B-115B-5562-AA41BBE7342F62C2

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October 7, 2007

Serios Game: Fable

Fable features a unique character customization system based on ? and on the concept that everything the character does affects him. If he eats too much, he will gain weight. if he doesn't block in battle, he will have scars, and if he stands in the sun too long, he will tan, Having the character drink too much beer will make him sick and throw up.
The method of combat affects the hero's appearance, a warrior who uses heavy weapons will find his musculature and size increase, an archer will be lean and sleek, a mage will have glowing hands and can gain access to blue tattoos.
Every article of clothing the character acquires will change his in-game appearance. He can be further customized through a variety of haircuts, facial hair, and tattoo cards which allow for a range of body modification options. The clothing, hairstyle, and tattoos the character wears will affect the way he is seen by the non-player characters.
The actions that the character makes will award either good or evil points. Killing monsters or saving villagers will result in achieving good points. Committing a crime, killing an innocent person, or getting a spouse to divorce you will accumulate evil points. These affect not only the responses of the non-player characters, but also the appearance of the character. A hero with an abundance of good points will soon find a halo surrounding his head, butterflies swarming around him and his hair will turn blonde. An evil character will sprout horns, emit a red haze from around their legs, draw wasps, and have glowing red eyes, in addition to getting a receding hairline. As he grows older, whether he is good or evil, his hair will start to turn white. The apparent age of the hero is related to the core skills he acquires. the higher he raises his level, the older his appearance becomes. The player is pushed to use moral judgment and surpress instinctive methods of evil and choose their path. Through ever expanding methods and evolving A.I. and scenarios, the player changes the outcome of the game and educates people on moral and conscious decisions.
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www.ign.com
www.wikipedia.com

[et]

October 8, 2007

Life Size X-wing

just because it was funny to me, i thought i would share:


http://view.break.com/378238 - Watch more free videos


21-feet long and has a 19-foot wingspan. It's powered by four Class M rocket engines (on the wings), which produce a red glow, just like the original. It will be launched in a fashion similar to traditional model rockets, but after liftoff the wings are going to open to attack position, through the use of a motor the team installed. They hope to recover the X-Wing in one piece after it's flight (via 3 parachutes)...

October 10, 2007

Serious Game Idea: politics

Seeing as video games are much like music in the same sense that
we all dip form the same well.
My serious game idea was to establish a sense of political control.
inspired primarily from playing KoTOR 1 and 2. It would be interesting to see the rise in political status and you would ultimately have the "good" and "evil approaches morally because you could turn your influence and country to a Stalin Style socialist standpoint ro be a HItler or you can spread prosperity and end hunger and become a world reknown life changer and gain popularity.

The whole goal of the game:
you start out as no one and build reputation and gain status and sculpt the government and how far your influence reaches. Then you can decide whether to be a dictator or a social type ruler you can decide to go to war with countrys or build space programs with neighboring countries. It would have a very realistic approach with no sci-fi undertones.

A force More Unreal

I got the hang of the game however, i find the game to be very dry.
I would add more dialogue or something interactive because as far as i can tell this game has the pulse of a coma patient.

my screenshot of the concert i through, that turned into a riot:
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October 16, 2007

AI funny

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October 17, 2007

Ergodic literature

The reading was a bit tight as far as language goes. However, it made a good point about literature and text based videogames. Text based videogames are alot like those books you would read as a child, the choose your own adventure books. The storyline was the same but everytime you picked up the book, it led to a different place. This is alot like some text based videogames now adays, such as facade, where your responses to computer generated questions will either fix or further harm a relationship between two people who are on the verge of splitting but don't show any emotion about it until you show up for a dinner at their house. However, the reference of a literary labyrinth was pretty much the nail on the head. Textual based responses and directives are much like a labyrinth that is forked. Their is only one way out but their are multiple routes to get to that goal. Videogames are based upon this theory because the user needs a space to make thier own decisions and reactions but eventually wind down to some kind of goal or conclusion.

About October 2007

This page contains all entries posted to Cavlin McDermott in October 2007. They are listed from oldest to newest.

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