Fable features a unique character customization system based on ? and on the concept that everything the character does affects him. If he eats too much, he will gain weight. if he doesn't block in battle, he will have scars, and if he stands in the sun too long, he will tan, Having the character drink too much beer will make him sick and throw up.
The method of combat affects the hero's appearance, a warrior who uses heavy weapons will find his musculature and size increase, an archer will be lean and sleek, a mage will have glowing hands and can gain access to blue tattoos.
Every article of clothing the character acquires will change his in-game appearance. He can be further customized through a variety of haircuts, facial hair, and tattoo cards which allow for a range of body modification options. The clothing, hairstyle, and tattoos the character wears will affect the way he is seen by the non-player characters.
The actions that the character makes will award either good or evil points. Killing monsters or saving villagers will result in achieving good points. Committing a crime, killing an innocent person, or getting a spouse to divorce you will accumulate evil points. These affect not only the responses of the non-player characters, but also the appearance of the character. A hero with an abundance of good points will soon find a halo surrounding his head, butterflies swarming around him and his hair will turn blonde. An evil character will sprout horns, emit a red haze from around their legs, draw wasps, and have glowing red eyes, in addition to getting a receding hairline. As he grows older, whether he is good or evil, his hair will start to turn white. The apparent age of the hero is related to the core skills he acquires. the higher he raises his level, the older his appearance becomes. The player is pushed to use moral judgment and surpress instinctive methods of evil and choose their path. Through ever expanding methods and evolving A.I. and scenarios, the player changes the outcome of the game and educates people on moral and conscious decisions.





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