
This is a game that is simply like reading a book, yet is interactive. You make decisions in the game which may reveal a different outcome later on in the game. For example in the first chapter where the murder kills the victim if you, pay your bill, turn on the juke box and clean up the mess in the bathroom it will be harder for the waitress to get an on you. While if you forget the bill she will be a lot more descriptive with her interview with the police inspector. I find the game fun, yet i believe that the Simon Says attack system is faulty. Some times even when i hit the correct button it won't respond. I believe if the had more of a dance dance revolution arrow system it would be quite better. There is also a nice pace to the game. When i first played it i enjoyed the music and the slow pace at which the story revealed it self. Yet this is a game that you only really can play once and possibly twice depending if they have different endings. Personally i enjoy the interactive nature of this game in comparison to a movie or a book. Yet there is something about a movie that i love when you can just curl up in your bed and watch the movie from a distance. Though this game reminds me a bit of Ergodic Literature. In the case of how the story unfolds. There is a center and it kind of spider webs out. There is a nice quality of non linearity with hopping around from one character to another. This game reminds me a lot of kings quest. Where you play as a adventurer in search of some treasure. Yet in the case of Kings quest it was very much Linear. With out the golden egg you cannot cross the bridge. Even though the map was large and it seemed as if you could explore the world you where forced to do things in order. In the game the Indigo Prophecy you have a variation in store line with the aspect of jumping form one character to another. This jumping from one character to another reminds me of more a movie then a book which Kings Quest was emulating. Yet even with the character jumping you where still confined to the story line. It was not like grand theft auto where you can decide to kill a bunch of people if you so choose. Yet if you killed a bunch of people in the Indigo Prophecy the story would change. Over all I liked this game even though it was a pretty much a "video game for dummies." I enjoyed the story which a lot of mainstream video games are lacking. Though this game could have easily have been a movie.

Comments (1)
A good analysis. I liked the way your brought in King's quest and ergodic literature. Ergodic is about doing work to traverse a narrative and you definitely have to do that in KQ and IP, but you also have to have a branching story line where you make decisions and there are unexplored possibilities. I don't think KQ has that but IP has some - for example, whether you choose to save the boy or not.
I have to think about this a little more but I think we need to differentiate between spatial non-linearity and narrative non-linearity.
Posted by Andy Cox | November 18, 2007 6:59 PM
Posted on November 18, 2007 18:59