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The Origins of the First Person Shooter

Some threads in the origins of first person shooter games. There are many more.

Renaissance Perspective

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Albrecht Durer, Artist drawing a nude with perspective device, 1525

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From Brook Taylor, New Principles of Linear Perspective, 1719

Photography

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View from the Window at Le Gras, Nicéphore Niépce, 1826

Subjective Cinema

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The Lady in the Lake, 1947, watch clips

According to Alexander Galloway in Gaming - Essays on Algorithmic Culture, subjective shots are used in four general instances:
- Mental Affect, e.g. intoxication
- Detachment or distancing, e.g. disembodiment in Being John Malkovich
- Criminals and monsters, e.g. Alien

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Alien, 1979, watch trailer
Lambert scene


- Machinic vision, e.g. Terminator and Robocop

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Terminator 2, 1991, watch biker bar scene

Military and Flight Simulation

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A321 Flight Simulator

The Institute for Creative Technologies - killing people one video game at a time

Computer Technology

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Xerox Alto, 1973

Processor speed over time - Moore's Law

Vector Mathematics

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view frustrum

Coordinate systems 17th century - Descartes. Vector mathematics beginning of the 19th century.

In later 80's and early 90's John Carmack spearheaded many developments in 3D computer graphics such as binary space partitioning used in Doom.

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Doom, 1993

John Carmack's latest project is Rage, set for release, September 2011. View the trailer.

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This page contains a single entry from the blog posted on September 19, 2006 9:32 PM.

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