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September 2017 Archives

September 4, 2017

Class Description

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Computer games have now exceeded Hollywood movies in global sales. Computer games are now recognized as important cultural and artistic products. This class will look at how computer games are made, why they are made, and how students from all disciplines can interpret and respond to them. Key words include: economics, violence, politics, military, simulation, narrative, and subjectivity. We will not just theorize about games. We will play them! Each student will choose a computer game and play it in depth, relate the experience to game theory and cultural theory, and report back to the class. Students will be introduced to 3D modeling, animation, and game design using 3D GameStudio. Students will produce a final project in their medium of choice.

About September 2017

This page contains all entries posted to Computer Games Theory and Practice 2007 in September 2017. They are listed from oldest to newest.

December 2007 is the previous archive.

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