
Computer games have now exceeded Hollywood movies in global sales. Computer games are now recognized as important cultural and artistic products. This class will look at how computer games are made, why they are made, and how students from all disciplines can interpret and respond to them. Key words include: economics, violence, politics, military, simulation, narrative, and subjectivity. We will not just theorize about games. We will play them! Each student will choose a computer game and play it in depth, relate the experience to game theory and cultural theory, and report back to the class. Students will be introduced to 3D modeling, animation, and game design using 3D GameStudio. Students will produce a final project in their medium of choice.
Comments (1)
I dont know very much about video games but i found it interesting how this reading talked about abstraction in video games and using it as a design element. Coming from fine art it was a little difficult to get at first. I might need some more feedback. Its interesting that keeping the game more abstract forces the person who is playing to imagine more and therefore keeping them more engaged. I suppose thats something i would want to test out and actually compare ..a game that has a lot of visuals and a game that doesnt..and that is something to consider when we are designing our own game.
Posted by ashley LaBelle | September 17, 2007 9:31 AM
Posted on September 17, 2007 09:31