My Final Project...I presume.

Rudolph and the Snow
The Land of Plenty
Man and Flame
http://www.youtube.com/watch?v=yVFk5UnUW98
So, now that I am done with the project i can look back and really soak it up. I think that a lot of it is how I initially imaged it to be, so I am happy about that. There are some little things that are different though, and most of them relate to technical issues. In the initial idea that I had, there would be objects constantly spawn items which was something I was having an issue finding, Also I was having trouble getting the sound to work the way I wanted, which would be to have different zones of sound that would overlap and create a changing soundtrack depending on where you were, that was difficult, so I Just used one sound on the level. The map itself looks better than I even imagined though, and I could definitely see it expanding and turnig into a really fun deathmatch level. Also, getting the point across was a little difficult, because my original intention was for someone to play the game, not just watch it on a screen. In the end I beleive that my original intentions were too lofty givenn the amount of time.
Technical difficulties were getting in the way of a lot of the creative ideas that I had, that ad time. There were a lot of little things, for instance I didn't make my skybox big enough at first, and when that happens the map decides to not create all the props in the level. Another thing is that when you use a displacement map, and you are using the episode 1 edition of half life 2, you need to put a small line of code (-novirtualmesh) into the advanced( or maybe it is expert) section of the hammer run map dialogue. I must say that in terms of getting the most help with little nuance types of things, the hammer editor help pages online are awesome. Sometimes all you need is a couple sentences describing what a certain pull down menu or entity can do and it is perfect for that.










