Mods and Machinima
Art 511-03, San Francisco State University, Spring 2008, Instructor: Andy Cox
Archives
3008.01.18:
2008.05.14:
Reminder - Final Project Requirements and PIZZA
2008.05.09:
Deathmatch Memory Error Solution
2008.05.09:
IMPORTANT ADMINISTRATIVE MATTERS
2008.05.02:
Final list of assignments
2008.04.29:
FINAL End of Semester Schedule
2008.04.25:
Pakrat embeds custom content in map files
2008.04.25:
Level Clearance Dimensions
2008.04.24:
Miscellaneous Source Engine Tips
2008.04.23:
END OF SEMESTER SCHEDULE
2008.04.22:
Making Primitive Shapes in Hammer
2008.04.18:
End of History wav
2008.04.18:
Class on YouTube
2008.04.18:
How to reskin HL2 models
2008.04.18:
Animated Textures and Surveillance Cameras
2008.04.18:
SpeechSDK51.exe
2008.04.18:
Assignment due Wednesday, April 23
2008.04.18:
Class Agenda - Friday, April 18
2008.04.18:
FACEPOSER TUTORIAL
2008.04.17:
The .res file
2008.04.17:
Hammer Keyboard Shortcuts
2008.04.11:
DON'T BE LATE!!!
2008.04.10:
The plan for now through the end of term
2008.04.10:
DELETE ALL UNNECESSARY GAMES!
2008.04.10:
Andy's FAST Guide to Game Art
2008.04.10:
WEEKLY DEATHMATCH - SHOWCASE YOUR MODELS AND LEVELS!
2008.04.10:
More Info on the QC file
2008.04.10:
Machinima Panel at SFAI, April 14
2008.04.09:
Interview with Eddo Stern
2008.04.04:
Custom Character Exercise - Update
2008.04.03:
Class Agenda - Friday, April 4
2008.03.21:
Class Agenda - Friday, March 21
2008.03.21:
Assignment due Friday, March 28
2008.03.21:
Revised Tutorial for Custom Character in Deathmatch
2008.03.20:
Mid Term Assessment
2008.03.19:
Dolly's Dead Again
2008.03.18:
Valve Looking for Student Work
2008.03.14:
sample .vmt and .qc for custom hl2mp model
2008.03.14:
DEATHMATCH PLAYERS
2008.03.14:
LATE
2008.03.14:
Class Agenda - Friday, March 14
2008.03.07:
Link to Deathmatch Room Tutorial
2008.03.07:
Replace a Face Texture in Half Life 2 Deathmatch
2008.03.06:
Items for Deathmatch Face Texture
2008.03.06:
Assignment due Wednesday, March 12
2008.03.06:
Class Agenda - March 7, 2008
2008.03.06:
Half Life 2 Deathmatch player etiquette
2008.02.28:
LAB FEES DUE MARCH 1
2008.02.28:
Important SDK launching tip
2008.02.27:
Assignment due 9am Friday, March 7
2008.02.27:
Hammer - Uncheck VGUI
2008.02.26:
CIA Student Guild
2008.02.25:
The Game Design Sequence from The Art of Game Design by Chris Crowther
2008.02.25:
TURN ON FILE EXTENSIONS!
2008.02.22:
Assignment due Wednesday, February 27
2008.02.21:
Class Agenda Friday, February 22
2008.02.20:
Refresh Source SDK Content and Reset Game Configurations
2008.02.14:
Assignment due Wednesdy, February 20
2008.02.14:
Class Agenda - Friday, February 15
2008.02.14:
Launching the Source SDK
2008.02.12:
The Digital Artists' Handbook
2008.02.11:
Noesis Map File for Source Prop Integration Tutorial
2008.02.09:
Corrected .vmt file for Source Prop Integration Tutorial
2008.02.09:
XSI - Duplicating Textured Objects
2008.02.08:
Noesis - Lamp Scene File
2008.02.08:
tes upload
2008.02.07:
Assignment - Due Wednesday February 13
2008.02.07:
Class Agenda - February 8
2008.02.06:
XSI - Pixar Lamp Inverse Kinematics
2008.02.05:
Softimage XSI Basics
2008.02.01:
3D Graphics and XSI Basics Presentations
2008.02.01:
Andy Cox's "Office Hours"
2008.01.31:
Essential XSI Mod Tool Keys
2008.01.31:
Class Agenda - Friday, February 1
2008.01.31:
Assignment - Due Wednesday February 6
2008.01.31:
FA 119 - Open Lab Hours
2008.01.31:
Free Masters in Game Design - Sweden
2008.01.24:
Class Agenda - Friday, January 25
2008.01.19:
Suggested Texts
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Reminder - Final Project Requirements and PIZZA
Deathmatch Memory Error Solution
IMPORTANT ADMINISTRATIVE MATTERS
Final list of assignments
FINAL End of Semester Schedule
Pakrat embeds custom content in map files
Level Clearance Dimensions
Miscellaneous Source Engine Tips
END OF SEMESTER SCHEDULE
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