My top 10 interesting points in this chapter are:
1. Game design is an artistic and technical process.
2. Be true to yourself in selecting the goal of the game.
3. Goal preceeds topic.
4. Immerse yourself in a topic.
5. Provide a means for the player to explore her personality.
6. Build your game around a key element of the topic.
7. Abort the game if it no longer excites you.
8. Programming is the easiest part.
9. Clean designs are easy to describe.
10. If you have met your goals, ignore the critics.
