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Advanced Shadowing in Realtime = drool (HalfLife Entry)

shadow.jpg

I have been watching the evolution of game graphics since Wolfenstein 3d. Its crazy to think that I was playing violent games at 8 years old. I haven't even killed anyone yet!
Anyways, the point is I never really understood the brilliance of 3d graphics until I started 3d modeling for school. This image shows off 2 things. The first is the attention to detail. Look at that graffiti on the side of the house. It looks just as crappy and inartistic as most of the graffiti in the bay area.
The second thing is the shadow of the soldier. As you can see it is not only a actively moving shadow. based on the direction of the light source the shadow is going up the wall and realistically hitting the other side! This is something that most people casually playing the game would never notice but helps tell a more realistic story.
I beat halflife 2 with the creator commentary on and it was a great look into the level design of the game. I think you have to beat the game normally first in order to get the commentary....or cheat.

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Comments (2)

Andy Cox:

Please tell me how to do the creator commentary.

How long will it be before movies look like cinema? And what will that mean?

Noah:

In order to get the commentary your going to have to beat the game....or cheat. I found this site with some of the commentary as video clips. http://waxy.org/archive/2006/09/05/half_lif.shtml
I think its the first game that has this feature that i can think of. I hope portal has it!

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