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Selling bytes

So I really wanted to get the new game skate. for the xbox360. I downloaded the demo and played it for hours. By the time i decided to buy it for the steep price of 65$ the pre-orders were already sold out. So I thought I would just wait a few days. The preorders didn't come for 2 days after the shipping date. I could tell that this doesn't normally happen by the tone of the gamespot employees voice. He was flabbergasted. I asked if i could place a hold on a copy. I couldn't. Once they actually shipped I called around to find that skate. was not available in Oakland or SF ANYWHERE. Finally today, I got a copy. When the guy handed me the cd case I was amazed at how light it was. The instruction manual was like 4 pages long. All this got me wondering. How are companies able to cell a DVD disk and a case for 65$. I realized that I was buying the data. Thats all it is. Some texture maps, skins, models, audio tracks. Why can't they have enough in stock? How long does it take to make a dvd? Does it really take up that much space? Maybe they mean to only trickle out the games because then its cool if you're the guy that got it before anyone else, which makes other people want the game more. I don't know. I'm just glad i have it now.

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Comments (1)

Andy Cox:

Look forward to hearing about the game.

I'm sure there's a little bit of psychology going on with restricting the numbers of games released, also might be just poor planning.

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