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A Force More Powerful

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A Force More Powerful is a game that must have a novel concept in order for it to be a success. Sadly, it takes me back to the days when if you didn't have America Online then you were missing out on about half the internet. I plugged my headphones in to get the full experincae of the game only to unplug them in ten minutes. The only sound is the sound of cars driving and the same car horn honk every 20 seconds. I guess I just thought that a game like this one would have a wav file or too. Maybe some dialog. Character development. This game would be just as rewarding as a flash game.
I have been studying interface design for a bit because of the lack of industrial design jobs and the influx of interface design positions. This game is a good model of what NOT to do. The text is hand written which was super low revolution and hard to see. It was a san serif type face which makes reading slower. You never know what you can and cant click on because only some of the buttons become highlighted when you roll over them. The actual theme of the interface looks like what an interface sketch model looks like. lined paper and post it notes. its as if they got a firm to draw up what interface they should have and they just used their shitty brainstorming sketches.
If the game was created by Will Wright it still would have touble being a success but that would make this game a little more plausable. The fact that its made by International Center on Nonviolent Conflict (ICNC) and not a video game company is a probably the reason it is so out of touch with what the user wants. FAILURE.

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This page contains a single entry from the blog posted on October 10, 2007 1:27 PM.

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