This article, "The Principlas of Play," from Metropolis September 2006, asks the question: "can game designers reach a generation of students reared on technology and resistant to traditional methods of teaching?" The article is primarly about "Game Designer," a innovative educationally aimed game now in the works. The game provides an engaging and intutive structure for the player to design their own games. The article goes on to make a through argument for good games as essential educational tools. While the popular sentimant that "gaming is the mindless, time-wasting pastime of a nihilistic generation" is in general accurate. The argument is not that video games are good teachers, but that playing video games is often good learning.