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Indigo Prophecy

indigo%20prophecy.jpg

This game takes place it seems in the near future in which a man is possessed and kills another man. Throughout the game, he tries to understand what is happening to him and why. At the same time there are two police officers that are trying to find him but only knowing that they are looking for a man's killer.

As the game progresses, the player gets to interchange between each of the main characters. Each decision affects what is happening to the storyline. For example, the whole point of playing the possesed man is to not get cought by the police. If a move is made that will bring suspicion or a clue that you are the killer, the game is over and you are arrested. When at play, there are times when two circular objects, like the ones above, pop up and light a certian color. Each color indicates a move that needs to be made by the player quickly. There are times that this part of the game determins your survival in the game. This is my favorite part of the game because it brings you that rush in the middle of a game that is mostly slow paced, which brings back the video game feel.

This game is by far one of my favorites now because of the level of interaction the player has witht the game. It is like a movie where things happen automatically but at the same time the storyline gets affected with the decisions made by the player. That makes it entertaining because the game follows a story and still lets the player investigate its surroundings and also decide where to go and what to do.

Comments (1)

Andy Cox:

A good summary of the game. I'm glad you liked it. For this type of game the trick is balance a directed narrative with player freedom. They did pretty will I think.

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This page contains a single entry from the blog posted on October 29, 2007 3:03 PM.

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